Hold the line with powerful defensive abilities, upgrades and bunkers, supported by Italian infantry and artillery.
Permanently mark a friendly territory point or Bunker as a Defensive Line. Infantry in the radius take less damage. Lasts until destroyed, decaptured, or a new point is designated.
2
50
Allows construction of special bunkers. Bunkers can be upgraded into anti-tank bunkers. \n**Command Bunker:** Acts as a retreat point and reduces the incoming damage of nearby units and defenses\n**Anti-Tank Bunker:** Long-range emplacement effective against all vehicles.
1
1
150
Designate a bunker as an artillery overwatch position. Off-map artillery will fire at nearby units around the bunker. Moderate blast radius. Effective against light targets.
1
90
All infantry units near bunkers will gain combat bonuses and periodically reinforce for free when active.
2
90
Bunkers gain increased health and will automatically repair when out of combat.
3
Deploys a Coastal Reserves Squad. Effective against infantry at long-range when in cover or near bunkers. Can build defenses and gain free reinforcements from bunkers.
240
Deploys an Artillery Officer Squad. Can overwatch an area with off-map artillery that is effective against light targets. Can Focused Supervise structures and emplacements to improve performance.
1
280
Enables Pioneer and Coastal Reserve Squads to construct Obice da 210/22 howitzers in the field. Very effective against stationary targets when barraging.
5
3
Designate Defensive Line
Munitions cost reduced from 70 to 50
Anti-Tank Bunker & Command Bunker
These special bunkers will now take up a very small amount of population for the player. While the population upkeep is small, it will make spamming the more powerful bunkers difficult when armies are getting maxed out.
Now takes up 2 population with an upkeep of 1 manpower per population
BL 5.5-Inch Howitzer, Obice 210, and M2A1 105mm Howitzer
Howitzer emplacements saw minimal use due to their low durability, particularly in artillery duels against mobile artillery. We are partially reverting the health nerf to allow emplaced howitzers to better survive counter-barrage fire from on-map artillery and give players more time to react if they are being raided.
Health increased 480 to 600
Coastal Call the Reserves
We are reducing the cost of ‘Call the Reserves!’. While the ability is powerful, the requirements to set it up in advance, and the opportunity cost with the passive Bulwark ability made its current price too high.
Munitions cost reduced from 125 to 100
Coastal Reserves
With the changes to the Officer Quarters upgrades, we are increasing the veterancy requirements of Coastal Reserves. We have also reduced their build-time bonus to make construction take longer.
Experience requirements increased from 650/1900/3800 to 800/2400/4800
Build-time bonus decreased from 50% to 25%
Designate Defensive Line
The vehicle repair and healing from Designate Defensive Line to reduce the versatility of this ability and force the Coastal player to either build more support Bunkers.
Aura no longer repairs vehicles or heals infantry
Munition cost reduced from 75 to 70
Officer Quarters
We are making the Officer Quarters affect Battlegroup units. Previously, Wehrmacht was the only faction whose upgrades did not synergize with their Battlegroup. This should open new strategies where researching Officer Quarters is a viable path for improving Battlegroup units.
Infanterie Kompanie: Affects Fallschirmpioneers, Artillery Officer, and Coastal Reserves
Panzergrenadier and Luftwaffe Kompanie: Affects StuG D Assault Gun, 8-Rad Armored Car, Fallschirmjager, Wespe Self-propelled Gun, Panzer IV Command Tank, LG40 Anti-tank Gun, 88mm Anti-tank Gun and Flak 38 20mm Emplacements.
Panzer Kompanie: Affects Tiger, Panther, and Obice 210mm Artillery Emplacement