Considered a defensive powerhouse by Relic, the Wehrmacht have access to early defensive setups that make their early game more about deciding what territory to hold, as they're also limited in aggressive options early on. They have access to the most sturdy and varied defensive options overall, including bunkers. This makes them one of the better choices for a 'dig in' playstyle. Once they've had time to tech up, they can break through the lines and go on the offensive thanks to powerful options from their later tier buildings. True to Relic's design, Wehrmacht tend to be 'slower' in the early game but can power up immensely over time, with access to powerful tanks and weaponry over time, including the mighty Tiger tank.
Of the Axis factions, Wehrmacht is more recommended for new players. While slightly more complicated in decision making and skewed more defensively in terms of playstyle compared to UKF, they're still far more streamlined than their DAK counterpart. Similarly to the UKF though, they are generally considered well rounded and fairly flexible, without any weird gimmicks to worry about.
Access to the most defensive options, including bunkers.
More defensive playstyle early on as they get access to varied support weapons earlier compared to other factions.
Slightly more complicated decision making with tech tree decisions compared to UKF (for new players).
Has access to veterancy related upgrades that boost experience gain / rewards keeping units alive throughout match.
Has quite the variety of unit options, including several different infantry units and powerful late game tanks.
Can build Snipers.
Unit | Faction | Type | MP | Fuel | Pop | MP/min | Reinforce MP | Reinforce Time | HP | Armor | Armor Front | Armor Rear | Armor Side | Sight | Speed | Capture Rate | Decap Rate |
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