Overwhelm the enemy with elite, versatile Rangers and infantry assaults, supported by massed artillery.
Immediately convert the selected Rifleman squad into a squad of Rangers. Very effective against infantry at short-range. Can throw Grenades and call-in weapon crates.
1
200
Place a Frontline Medical Station in friendly territory that automatically constructs itself. This structure heals, collects casualties and reinforces nearby infantry squads. Can act as a retreat point.
1
25
200
Designates a target area for an infantry assault. Friendly infantry in the area gain greatly increased defensive bonuses at the cost of range.
1
80
3
100
3
180
Globally upgrades all Scouts to Artilley Observers. Increases health and adds an additional soldier. Artillery Observers can place down camouflaged beacons that calls down artillery on nearby units.
1
Enables Engineer squads to construct Ammunition Storage. Ammunition Storage improves the effectiveness of nearby units. Explodes on death, causing damage to nearby units.
1
Enables Engineer Squads to construct M2A1 105mm Howitzer Emplacements in the field. Very effective against stationary targets at long-range. Must barrage to attack.
3
Fires an off-map barrage of artillery shells at the target area. Wide blast radius. Very effective against stationary targets.
2
150
2
BL 5.5-Inch Howitzer, Obice 210, and M2A1 105mm Howitzer
Howitzer emplacements saw minimal use due to their low durability, particularly in artillery duels against mobile artillery. We are partially reverting the health nerf to allow emplaced howitzers to better survive counter-barrage fire from on-map artillery and give players more time to react if they are being raided.
Health increased 480 to 600
Designate Assault Position
Designate Assault Position is an under-utilized ability that we want to be a viable option against forward retreat and healing. To emphasize the ability’s role in supporting infantry pushes, we are granting suppression resistance to all units affected.
Now provides +50% suppression resistance in addition to current bonuses
Free Fire Drills
Free Fire Drills did not offer enough reward to the player when they built their howitzers closer to the front-line where they could be attacked by the enemy if the line was pushed. We are significantly increasing the rate of fire to encourage putting the howitzer closer to the front-line when this Battlegroup ability is selected.
Command point cost reduced from 3 to 2
M2A1 105mm Howitzer auto-fire reload speed sped up from 15 to 10 seconds
Auto-fire ready-aim time reduced from 2 to 1
Ammunition Storage
Ammunition Storage has languished due to a combination of opportunity cost, extremely low durability, and inability to support front-line forces. We are increasing the health and radius to give the Ammunition Storage increased survivability against direct and indirect fire while the bonuses have also been increased to solidify this structure’s role as a major force multiplier.
Ability recharge and reload bonuses increased from 25% to 33%
Health increased from 280 to 480
Aura radius increased by from 30 to 35
Infantry Assault
The cost of Infantry Assault was a little too high, both in opportunity cost against the passive bonuses of Ranger Weapon Training and how quickly the ability could be shut down in certain circumstances. We are reducing the Command Point and munitions costs to increase accessibility given the high munition costs already required by the Advanced Infantry Battlegroup in the form of its Rangers.
Command Point cost reduced from 4 to 3
Munitions cost reduced from 120 to 100