The United States Forces (USF) is more specialized and aggressive than their UK counterpart, favoring using their specialized pieces together to get the job done. The 'aggressive' part comes from the fact that USF tend to have more mobility, higher numbers, and are the least likely faction to simply dig in and wait. One unique mechanic the USF has is that all of their units get to choose 1 of 2 abilities upon reaching Veterancy 1 (other factions do not have a choice, they just gain something).
More aggressive playstyle that favors closer ranged fighting and high mobility.
Fairly adaptable, thanks to generous amounts of upgrades and special abilities on various units.
Unique USF mechanic: Vet 1 units gain the choice of choosing one of two available special abilities unique to each unit.
More complicated decision making with tech tree decisions, including Support Center upgrades that are exclusive (pick 1 of 3 for entire match).
More intensive micromanagement than UKF.
Base army lacks artillery options.
Can build Snipers.
The voice lines for the USF pilots (heard whenever using any aircraft ability) represent the Tuskegee Airmen, also known as the Red Tails or Red Tail Angels. The Tuskegee Airmen were a group of African American military pilots and airmen who fought in World War 2.
Building | Faction | MP | Fuel | HP | Armor | |
---|---|---|---|---|---|---|
Ammunition Storage | 125 | 25 | 480 | 5 | ||
Barbed Wire Fence | - | - | 150 | 10 | ||
Barbed Wire Fence | - | - | 150 | 35 | ||
HMG Nest | 150 | - | 800 | 15 | ||
High-Explosive Demolition Charge | - | - | 20 | 1 | ||
Hidden Demolition Charge | - | - | 20 | 1 | ||
High-explosive Demolition Charge | - | - | 20 | 1 | ||
Timed High-explosive Demo Charge | - | - | 20 | 1 | ||
High-explosive Demolition Charge | - | - | 20 | 1 | ||
Fighting Position | 100 | - | 640 | 15 | ||
Fighting Position | 100 | - | 640 | 15 | ||
Frontline Medical Station | 200 | 25 | 480 | 4 | ||
HMG Fighting Position | 100 | - | 640 | 15 | ||
- | - | 20 | - | |||
M1 Mine | - | - | 20 | 35 | ||
M1 Anti-Tank Mine | - | - | 20 | 35 | ||
M6 Heavy Anti-tank Mine | - | - | 20 | 35 | ||
M1 Mine | - | - | 20 | 35 | ||
Mortar Pit | 150 | - | 480 | 5 | ||
Booby Trap | - | - | 20 | 35 | ||
Resource Cache | 200 | - | 600 | 3 | ||
Radio Beacon | - | - | 110 | 35 | ||
Radio Beacon | - | - | 110 | 35 | ||
Sandbag Wall | - | - | 300 | 25 | ||
Sandbag Wall | - | - | 300 | 25 | ||
Tank Trap | - | - | 400 | 50 | ||
Tank Trap | - | - | 400 | 50 | ||
Medical Station | 125 | 20 | 600 | 10 | ||
Air Support Center | - | - | 1500 | 35 | ||
Headquarters | 500 | - | 3000 | 35 | ||
Infantry Support Center | - | - | 1500 | 35 | ||
Mechanized Support Center | - | - | 1500 | 35 | ||
Motor Pool | 200 | 45 | 2000 | 35 | ||
Tank Depot | 300 | 120 | 2000 | 35 |
Unit | Faction | Type | MP | Fuel | Pop | MP/min | Reinforce MP | Reinforce Time | HP | Armor | Armor Front | Armor Rear | Armor Side | Sight | Speed | Capture Rate | Decap Rate |
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