Infantry Support Center Symbol

Infantry Support Center

symbol
building
Infantry Support Center
Infantry Support Center Portrait
US Forces Icon
Faction

Enables construction of the Motor Pool and Tank Depot. Unlocks the Captain Retinue in the Headquarters. Provides upgrades for Infantry.

The Infantry Support Center (also known as ISC) is a USF structure. In skirmsh matches, it is specifically an add-on / 'upgrade' from the USF , and will be constructed automatically beside the HQ when complete.

As one of 3 exclusive 'tech paths' USF players can take in each skirmish match, the ISC is focused on infantry upgrades and empowerment. Some of these upgrades are quite expensive but provide incredible exclusive bonuses to all infantry. More info on these available upgrades can be seen below in the upgrades section.

As with the other support center structures, once one is constructed the decision is final and cannot be reversed/changed for the rest of the match.

Upon completion, the ISC will also spawn a single free at its location. A maximum of 1 Captain Retinue per USF player is allowed - if this squad is killed entirely, replacement units can be produced from the .

Upgrades


Demolitions Package icon
Demolitions Package
Globally upgrades Rifle Squads, Engineers Squads and Bazooka Squads to be able to plant Demolition Charges and M6 Anti-tank Mines.
Fuel Cost

15

Manpower Cost

100

  • Munitions Surplus: Reduces the Munitions cost of infantry abilities, demolition charges and mines by 10 Munitions.

  • Demolitions Package: Globally upgrades all , (and its variants), and units with the ability to construct Demolition Charges and M6 Anti-Tank Mines.

  • Advanced Logistics: Reduces the Manpower reinforcement cost of all infantry by 25%, and squads reinforced from Triage Station casualties gain a small amount of veterancy XP.

  • Survival Training: Increases the maximum health of all infantry entities (individual soldiers) by +10 health. Also grants 25% faster recharge speed on infantry abilities. 


Change Log

1.7.0 Onyx Shark July 16 2024

Munitions Surplus 

The current implementation of Munition Surplus requires the player to purchase it early to gain the most benefit from the munition discounts. This made it extremely powerful in the early game, but also made the upgrade scale poorly once all infantry units were upgraded until a unit was lost. 

We are changing Munition Surplus to now affect abilities and buildable objects like mines. This reduces the immediate power of the upgrade, but allows for a long-term benefit throughout the course of the game. 

  • Cost increased from 100 manpower and 15 fuel to 100 manpower and 25 fuel 

  • No longer decreases the cost of weapon upgrades 

  • Now reduces the cost of infantry abilities, demolition charges and mines by 10 munitions. 

1.6.5 May 1 2024

Infantry Support Center

  • Survival Training fuel cost reduced from 70 fuel to 60 fuel 

1.6 'Coral Viper' April 2 2024

We are moving the Captain into a more supportive role and adjusting the costs of two other upgrades. These changes are intended to move Infantry Support Center from being an all-rounder tech decision to being more specific at supporting heavy investment into infantry.  

Captain Retinue  

We are removing one of the retinue members of the Captain squad to further emphasize the Captain’s role as a support unit, rather than as a combat unit. In return, the squad now has veterancy that better reflects the squad’s support role that relies on its abilities to be effective.  

  • Squad size reduced from 4 to 3  

  • Squad cost set to 150 manpower when rebuilt  

  • Mark Target range increased from 30 to 35  

  • Veterancy 3 requirements adjusted from 5400 to 4500   

Veterancy changed to the following  

  • Level 1: -10% Harder to hit, +20% Ability Recharge Speed  

  • Level 2: +10 range on abilities, +20 health  

  • Level 3: -25% Harder to hit, +30% Ability Recharge Speed  

Survival Training   

We are reducing the manpower cost but increasing the fuel to better reflect the identity of these upgrades as a form alternative fuel investment to teching and purchasing vehicles.  

  • Cost adjusted from 250 manpower and 50 fuel to 150 manpower and 70 fuel   

Advanced Logistics   

  • Cost adjusted from 200 manpower and 50 fuel to 150 manpower and 70 fuel