Assault Grenadier Squad Symbol

Assault Grenadier Squad

Assault Grenadier Squad
Assault Grenadier Squad Portrait
Afrikakorps Icon

Standard infantry very effective against infantry at short-range. Combined Arms bonuses when near combat vehicles. Can throw smoke and Assault Grenades.

The Assault Grenadier Squad is a DAK infantry unit. In skirmishes they are available from the . They can also be summoned to the field via the Half-Track / Armored Reserves Deployment System: Assault Mechanized Group (deploys a 250 Light Carrier transporting an Assault Grenadier squad) or the Panzer IV Assault Group (deploys a Panzer IV Medium Tank transporting an Assault Grenadier squad). As the name implies, they are a dedicated offensive squad that is ideal for pushing into enemy positions.

The entire squad is armed with MP40 sub-machine guns, making them very effective at close quarters but ineffective at any further range. Like other DAK infantry, they benefit from the Combined Arms bonus when near friendly vehicles, and are capable of repairing damaged vehicles albeit at a slower rate compared to Panzerpioneers.

By default they come with active abilities of Grenade Assault, Smoke Grenade, and Breach. Upon reaching veterancy level 1 they also gain Tactical Assault which when activated, reduces their movement speed in exchange for increased accuracy. More info on these abilities can be found below.

Assault Grenadiers are ineffective at range, but very deadly up close. Their moving accuracy is quite strong relative to most weapons and as such they are fairly effective at chasing targets and keeping on the move. They are best used as flankers or to supplement direct assaults with their abilities. They are the only base roster DAK infantry that has access to smoke grenades (the other being the which is specific to the Italian Infantry Battlegroup) and do not require additional upgrades to access frag grenades. Utilizing 250 halftracks as transportation can aid greatly in mobility especially as a means of flanking heavy weapons. As they benefit from Combined Arms, it is ideal to use them near friendly vehicles which will make them even deadlier especially due to the speed boost.


Veteran Star FullVeteran Star EmptyVeteran Star Empty

900 XP

Unlocks veteran ability. Unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Empty

2700 XP

Increases health, accuracy, rate of fire, and unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Full

5400 XP

Increases accuracy, rate of fire, and health.

Veterancy Abilities

  • Tactical Assault: Active ability gained upon reaching veterancy level 1. Upon activation the squad gains significantly higher accuracy but lowered movement speed. Best used in situations where the unit can afford sitting in one place and not need to immediately move, such as defending or when already in close range of a unit.


Grenade Assault icon
Grenade Assault
Every member throws a grenade that deals damage to infantry in the area. Very effective against infantry in cover or structures.
Munitions Cost


Time Cost


Breach icon
Squad will breach the target building, forcing enemy squads to exit and take heavy damage after a short delay.
Time Cost


Plunder icon
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Force Recon icon
Force Recon
Increases the Line of Sight of infantry when they are near vehicles.
Smoke Grenade icon
Smoke Grenade
Throw a smoke grenade at the target location that can obscure line of sight.
Time Cost


Combined Arms icon
Combined Arms
Increases accuracy, speed and makes unit harder to hit when near combat vehicles.
+10% accuracy, +15% speed and squad is 10% harder to hit.
Vehicle Support - Secure Location icon
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Rudimentary Repairs icon
Rudimentary Repairs
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +%1% health per second. Unit takes +200% additional damage and is +%3%%% easier to hit while repairing.
Vehicle Support - Secure Location icon
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Tactical Assault icon
Tactical Assault
Order the squad to lower their movement speed in exchange for greatly increased weapon accuracy.
Increases %1% by +33%. Reduces %3% by -%4%%%.
  • Combined Arms: Passive ability. The squad will gain +10% accuracy, +15% movement speed, and -10% received accuracy when near friendly vehicles. This encourages fighting while near friendly vehicles due to substantial combat bonuses.

  • Rudimentary Repair: This unit by default uses Rudimentary Repair, allowing them to repair damaged vehicles albeit at a reduced rate (+6 health per second) compared to typical engineer squads (+8 health per second). When upgraded with Advanced Field Repairs from the Armory, their repair rate is increased by an additional +2.5 health per second for total repair rate of +8.5 per second.

  • Breach: Active ability. After targeting an enemy garrison, the squad will approach the nearest door and initiate a breach. It has a lengthy 'channel' time where if the opponent reacts fast enough, they can evacuate the building before taking damage. If the breach is not interrupted, the garrisoned units will take significant damage while also being forcefully ejected and forced to retreat, while the breaching squad moves inside to take over the garrison. While it is not effective for killing units when against wary opponents, it nevertheless fulfills its main purpose of forcefully ejecting occupants.

  • Grenade Assault: Active ability. All squad members will throw a grenade each at the target area, potentially dealing massive amounts of damage to clustered infantry, including those in cover or garrisoned. As it is based on members, this ability is less effective if there are missing squad members as that means less grenades will be thrown overall.

  • Smoke Grenade: Active ability. Throws a smoke grenade at the target area. Smoke can be used for a variety of offensive or defensive purposes, such as obscuring line of sight of enemy heavy weapons.


See the Armory page for more details and numbers behind each upgrade.

  • Veteran Squad Leaders: Globally adds combat bonuses to all infantry except the . Increases Panzergrenadier squad size by 1.

  • Advanced Field Repairs: Globally increases the repair speed of all infantry.

Italian Combined Arms Battlegroup

  • Vehicle Support - Secure Location: Passive ability. Increases both the capture and decapture rate of infantry when they are near vehicles by 25%.

  • Vehicle Support - Force Recon: Passive ability. Increases the vision range of infantry when they are near vehicles.