17-pounder Anti-tank Gun Team Symbol

17-pounder Anti-tank Gun Team

Team Weapon
17-pounder Anti-tank Gun Team
17-pounder Anti-tank Gun Team Portrait
UK Forces Icon

Immobile heavy weapon extremely effective against all vehicles. Must be set-up to attack.

The 17-Pounder Anti-Tank Gun Team is a UKF weapons team unit. Available from the Company Command Post, it requires a separate research upgrade in order to unlock production of this unit.

This unit technically can never be produced on its own, as it comes towed by a CMP 15CWT Truck. The weapon itself can change directions, but otherwise it is completely immobile and thus dependent on towing to actually move anywhere.

The 17-Pounder is the UKF's highest damaging weapon against armour, rivaling even the Black Prince's tank cannon. It offers one of the highest penetration and damage values in the game, making it one of few weapons that can reliably pierce through the heavy frontal armour of tanks like the Tiger tank even at long range.

While it is arguably the strongest anti-tank weapon the UKF has in their base roster, as mentioned before it is a completely immobile weapon that can only move via towing. Care must be taken as it can easily be flanked, especially as repositioning it will take time and effort compared to a simple move command for most units. Its lack of mobility also makes it an appealing target to artillery strikes, so again care and attention must be paid.

Like any other heavy weapon, it can be de-crewed if the squad is killed outright, and the weapon can then be towed or crewed by any other player, including the enemy!

This unit benefits from the Team Weapon Training upgrade available at the Training Center.


Veteran Star FullVeteran Star EmptyVeteran Star Empty

1800 XP

Unlocks veteran ability. Unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Empty

5400 XP

Increases accuracy, weapon traverse speed, and unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Full

10800 XP

Increases weapon penetration, rate of fire, and health.

Veterancy Abilities:

  • High-Explosive Shells: Active ability granted upon reaching veterancy level 1. When activated, the 17-Pounder's attacks will be temporarily modified to fire high-explosive rounds that have much higher area of effect but less penetration. This makes its attacks very effective against infantry at the cost of anti-tank performance. The duration lasts 30 seconds so care must be taken when utilizing this as it can easily backfire on you if you suddenly need to deal with vehicles.


High-explosive Shells icon
High-explosive Shells
Load high-explosive rounds that increase blast radius, but reduces weapon penetration. Very effective against infantry.
Time Cost



  • Team Weapon Training: Available from the Training Center. Grants +800 veterancy XP. Veteran weapons team gains +10% accuracy, +10% reload speed, and -10% received accuracy.