M1 Anti-tank Gun Team Symbol

M1 Anti-tank Gun Team

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Team Weapon
M1 Anti-tank Gun Team
M1 Anti-tank Gun Team Portrait
US Forces Icon
Faction

Heavy weapon team effective against all vehicles. Must be set-up to attack.

The M1 Anti-Tank Gun Team (also known simply as AT Gun) is a USF weapons team unit. In skirmishes, they can be produced from the .

As with all AT guns, it is a heavy weapons team that requires set-up before being able to fire. Once set-up, it may only fire within its range and arc of fire.

Similar to other AT guns, this unit is able to deal significant damage to most vehicles even at long range. As a downside however, they lack mobility and flexibility due to their set-up nature. Support must be given to them as they are quite vulnerable on their own.

The USF AT Gun comes with an additional ability by default called Armor-Piercing Rounds. For a Munitions cost the AT Gun can buff itself with significantly increased damage and penetration, allowing it to temporarily punch far above its weight.

Upon reaching veterancy level 1 this unit gains the option of either the active toggle ability Focused Sight, or the active ability Brace. Focused Sight is a toggle ability that grants increased sight range in a narrow frontal arc, but essentially removes the unit's side and rear vision. Brace is an timed active ability that disables the unit's weapons and movement but grants damage reduction. See below sections for more info.

This AT gun can be towed by certain units, such as the , which also has transportation capacity for the live crewmen. If the weapon is abandoned due to the crew being killed, it can also be towed by the .

Weapon team members by default take more damage compared to regular infantry. Care must be taken as a sneaky flank can be very effective against them.

As with many weapons, once the crew is killed the weapon will be abandoned on the battlefield and can be re-crewed or destroyed by anyone, including enemy players.

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

1000 XP

Unlocks veteran ability choice. Unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Empty

3000 XP

Increases accuracy, weapon traverse speed, and unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Full

6000 XP

Increases weapon penetration, rate of fire, and health.

Veterancy Abilities

All USF units can choose between one of two veterancy abilities specific to them, upon reaching veterancy level 1.

  • Focused Sight: Active toggle ability. The unit is granted increased sight range in a narrow frontal arc, but loses all side and rear vision. This can be a handy ability to help see farther than usual, especially to help the AT gun target vehicles outside its default sight range. The loss of side/rear vision means it is important to have other units provide vision in the missing area as otherwise the AT gun will be literally blind to many threats.

  • Brace: Active ability. Orders the unit to disable its movement and weapons in exchange for damage reduction for a short time. In many combat situations this can be very risky as the lack of mobility or even ability to fire weapons can be detrimental. However it can also be incredibly useful for keeping the AT Gun crew alive during a threatening enemy dive, especially in cases where the crew would normally die even if they tried moving. In addition, Brace could also be useful to unexpectedly survive indirect fire.

Abilities


Unlock Focused Sight icon
Unlock Focused Sight
Orders the crew to focus forward and scan the area.
Increases vision range by %1%. Unit cannot see to the sides and rear when active.
Unlock Brace icon
Unlock Brace
Orders the crew to disable movement and weapons. Unit takes less damage while active.
Reduce damage taken when attacked by 25%.
Focused Sight icon
Focused Sight
Orders the crew to focus forward and scan the area.
Increases vision range by %1%. Unit cannot see to the sides and rear when active.
Time Cost

10

Brace icon
Brace
Orders the crew to disable movement and weapons. Unit takes less damage while active.
Reduce damage taken when attacked by 75%.
Time Cost

60

Hold Fire Disabled icon
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Transport Heavy Weapon icon
Transport Heavy Weapon
Orders the unit to load the squad into the transport and attach their heavy weapon to the rear of the vehicle.
  • Armor-Piercing Rounds: Active ability. After activation, the AT Gun gains increased damage and penetration for a duration of 15 seconds. This ability is great for temporarily buffing the weapon to allow it to better tackle heavier armour.

  • Transport Heavy Weapon: This AT gun can be towed by various vehicles like the , which has transportation capacity and thus can also transport the crewmen. If the AT gun is abandoned due to all crewmen being killed, it can also be towed by lighter vehicles like the .

Change Log

1.6 'Coral Viper' April 2 2024

  • Wind down decreased from 1.5 to 1.25