Heavy weapon team effective against all vehicles. Must be set-up to attack.
The 6-Pounder Anti-Tank Gun Team is the standard AT gun unit for the UKF, produced from the
As with all AT guns, it is a heavy weapons team that requires set-up before being able to fire. Once set-up, it may only fire within its range and arc of fire. Due to the bulkiness of the weapon, the squad cannot retreat but does have the ability to reverse, much like a vehicle.
The 6-Pounder is fairly powerful for its cost, able to deal significant damage to most vehicles at long range. As a downside however, they lack mobility and flexibility due to their set-up nature. Support must be given to them as they are quite vulnerable on their own.
Upon reaching veterancy level 1 it gains the Entrenchment passive ability. This is a toggle ability that initially orders to squad to begin entrenching over the course of several seconds, effectively disabling it from doing anything such as moving or attacking. Once entrenchment is complete, the unit gains a rate of fire and damage reduction bonus but cannot reface or move at all until toggled off.
This AT gun can be towed by certain units, such as the
Weapon team members by default are far easier to hit (and therefore take more damage much more easily) compared to regular infantry due to their larger target size. Care must be taken as a sneaky flank can be very effective against them.
As with many weapons, once the crew is killed the weapon will be abandoned on the battlefield and can be re-crewed or destroyed by anyone, including enemy players.
This unit benefits from the Team Weapons Training upgrade available at the
1000 XP
3000 XP
6000 XP
Entrenchment: Active toggle ability granted after reaching veterancy level 1. This is a toggle ability that initially orders to squad to begin entrenching over the course of 5 seconds, effectively disabling it from doing anything such as moving or attacking. Once entrenchment is complete, the unit gains a 15% rate of fire and -25% damage reduction bonus but cannot reface or move at all until toggled off. As the name implies, it is a powerful ability for staying put and holding the line, especially as once entrenched, the damage reduction bonus in particular is massive. This makes direct assaults against it far more difficult, and helps survive against area of effect attacks like artillery. As a downside though, not being able to reface or move at all while entrenched can be very limiting and could end up being a major exploitable weakness should the unit be flanked. Due to its lengthy 'channel' time it also needs to be toggled well ahead of time rather than immediately after being engaged.
Note: Vehicle Hunter is an old veterancy ability that has since been replaced.
Team Weapon Training: Available from the
6pdr-at-gun-uk-sp | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.1 | 0.05 | 0.049 |
Range | 15 | 35 | 60 |
Penetration | 300 | 180 | 130 |
6-pounder Anti-tank Gun, 17-pounder Anti-tank Gun, 3-Inch Mortar Team
New ability – Entrenchment
Toggle ability that entrenches the weapon team over 5 seconds forcing it to set-up and remain stationary. When complete, the unit takes 25% less damage and fires 15% faster. Unit cannot move or reface when the ability is active, except for mortars which can rotate. Weapons are disabled while entrenching. Replaces all Veterancy 1 abilities for the listed units.
Wind down decreased from 1.5 to 1.25