Bazooka Squad Symbol

Bazooka Squad

Bazooka Squad
Bazooka Squad Portrait
US Forces Icon

Support infantry very effective against vehicles. Can throw anti-tank satchels charges.

The Bazooka Squad is a USF infantry unit. In skirmishes it is available from the .

The Bazooka Squad serves as a basic 'lightweight' anti-tank infantry squad for the USF. As the name implies, they are armed with 2 Bazookas that are effective against vehicles, but ineffective against infantry. Durability wise, they are somewhat fragile due to the limited squad size of 4.

As one of the earliest anti-tank weapons that the USF can access in a match, the Bazooka Squad can be useful as a relatively cheap unit to deter vehicles, especially light vehicles. Their rocket launchers have great penetration for an infantry weapon, although its damage is somewhat lacking. Compared to the Axis Panzerschreck, the Bazooka is significantly weaker in damage and penetration values, though of course Bazookas themselves are more easily attainable over the Axis equivalent.

By default they have access to the Anti-Tank Satchel Charge active ability. Anti-Tank Satchel Charge is essentially a stronger version of the Sticky Bomb ability that Riflemen can gain access to. More info about this unit's abilities and upgrades can be seen below.

Bazooka Squads are specialized for anti-vehicle duties and thus, are generally ineffective against infantry. Additionally, they are still infantry units that can be outpaced by many vehicles very easily, assuming the opponent has awareness and micromanagement skill. This is typically a major weakness for Bazooka Squads, as they often miss frequently at long range and have trouble closing the gap. In addition, they are quite vulnerable to being wiped out due to their low squad size.

Due to the aforementioned weakness, Bazooka Squads are best used as 'soft counters' to vehicles. Early on they can deal with light vehicles effectively due to their fragility. As more advanced vehicles arrive, they are best used to support other stronger anti-tank weapons like AT guns rather than being the only solution to enemy vehicles. One can make the most out of them when using them to ambush, and to discourage vehicles from diving or flanking stronger dedicated anti-tank positions.

As with many small arms, terrain and elevation can significantly affect the effectiveness of Bazookas. These rockets are capable of colliding with terrain/objects much more frequently than many other weapons in the game, which can result in many awkward shots that fail to reach the target. Care must be taken where these squads are positioned, as they can accidentally destroy their own cover if it is highly elevated (especially 'large' cover such as vehicle wrecks), for example. Similarly, when using their White Phosphorus Rocket ability, it can easily backfire by exploding on terrain/objects on the way to the desired target location - thus, care must be made to ensure there are clear paths for the rocket to take, lest it explode right next to the squad itself.

Once they reach veterancy level 1, utility options open up. Tactical Movement is identical to the Riflemen Sprint ability, allowing them to suddenly move very quickly for a brief duration. Meanwhile, White Phosphorus Rocket allows them to spend Munitions to fire a special rocket that creates a phosphorus cloud. Unlike regular smoke clouds, this both obscures line of sight and deals continuous damage to those in its area, making it useful for area denial and threatening set up heavy weapons.


Veteran Star FullVeteran Star EmptyVeteran Star Empty

800 XP

Unlocks veteran ability choice. Unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Empty

2400 XP

Increases accuracy, rate of fire, weapon penetration and unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Full

4800 XP

Increases accuracy, rate of fire, weapon penetration, and health.

Veterancy Abilities

All USF units can choose between one of two veterancy abilities specific to them, upon reaching veterancy level 1.

  • Tactical Movement: Active ability. The unit gains +80% movement speed for a short duration. Identical to the Riflemen's sprint ability, this is great for rapid repositioning, especially to get into range to fire rockets at enemy vehicles or to get in range to throw an AT satchel.

  • White Phosphorus Rocket: Active ability. Spend Munitions to fires a white phosphorus rocket at the target location, creating a phosphorus cloud. This smoke cloud both blocks vision like normal smoke clouds, in addition to also damaging any infantry units (including friendly) who linger in its area of effect. This can great for both regular smoke purposes of blocking enemy line of sight, but can be useful for area denial and punishing set-up heavy weapon teams.


RPzB 54 Panzerschreck Package icon
RPzB 54 Panzerschreck Package
Upgrades the squad with one Panzerschreck. Very effective against vehicles.
Munitions Cost


Note: The Panzerschreck package is campaign exclusive and not available in skirmishes.

Infantry Support Center

This unit can benefit from the following upgrades available at the Infantry Support Center:

  • Demolitions Package: Globally upgrades all Riflemen, Engineer, and Bazooka squads with the ability to construct Demolition Charges and M6 Anti-Tank Mines.

  • Advanced Logistics: Reduces the Manpower reinforcement cost of all infantry by 25%, and squads reinforced from Triage Station casualties gain a small amount of veterancy XP.

  • Survival Training: Increases the maximum health of all infantry entities (individual soldiers) by +10 health.


Anti-tank Satchel Charge icon
Anti-tank Satchel Charge
Throws a timed satchel of explosives at the target enemy vehicle. High damage, short-range.
Damages and temporarily slows vehicles. Causes Engine Damage on vehicles that reach 50% health or below.
Munitions Cost


Time Cost


Unlock Tactical Movement icon
Unlock Tactical Movement
Increases squad's speed and makes the unit harder to hit when active.
Unlock White Phosphorous Rocket icon
Unlock White Phosphorous Rocket
Fires a special smoke rocket. Smoke cloud continuously damages infantry and blocks vision.
Tactical Movement icon
Tactical Movement
Increases squad's speed when active.
+80% speed.
Time Cost


White Phosphorous Rocket icon
White Phosphorous Rocket
Fires a special smoke rocket. Smoke cloud continuously damages infantry and blocks vision.
Munitions Cost


Time Cost


Hold Fire Disabled icon
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
  • Anti-Tank Satchel Charge: Active ability. Throws a timed satchel charge at the target vehicle, dealing damage and temporarily slowing the vehicle greatly by causing the 'Crew Shocked' state. If the vehicle's health is 50% or lower after the explosion, it will instead cause the 'Engine Damaged' state which permanently slows the vehicle until it is fully repaired. Behaves similarly to the Riflemen Sticky Bomb ability, although with higher damage and Munitions cost. A fantastic anti-tank snare, it is mainly limited by a very short cast range that Bazooka squads will often have trouble getting close enough for, though the veterancy ability Tactical Movement can help alleviate this.



Change Log

1.6 'Coral Viper' April 2 2024

The White phosphorous smoke from the Bazooka Team is being adjusted to be less lethal, giving enemies more time to leave the smoke and still be combat capable.  

  • White Phosphorous damage per tick reduced from 10 to 7  

  • Explosive damage removed; from 60 to 0