Churchill IV Heavy Tank Symbol

Churchill IV Heavy Tank

Churchill IV Heavy Tank
Churchill IV Heavy Tank Portrait
UK Forces Icon

Heavy tank effective against infantry, vehicles, and can damage tanks. High health, strong frontal and side armor, but slow speed.

The Churchill IV Heavy Tank is an elite UKF heavy tank. In multiplayer skirmishes it is only available as a call-in from the British Armored Battlegroup. It is the second heaviest tank in terms of durability available to the Allies in multiplayer skirmishes, falling behind slightly to the .

This unit has the largest health of all units in the game, tied with the and , in addition to having the second highest armour values. As such, many weapons will struggle to penetrate its frontal armour though as with all vehicles, its flanks are vulnerabilities.

With such a high amount of durability it makes an excellent anchor unit to work around, either defending strategic areas or as a spearhead to push through the frontline. It lacks utility although it does gain two abilities upon reaching veterancy level 1: Infantry Support Smoke which allows it to deploy trailing smoke behind it, and Critical Repair, which allows it to passively remove immobilization states such as 'Engined Damaged' when out of combat.

Offensively, the Churchill's main cannon is essentially a better version of the 's weapon, offering better damage and penetration comparatively. While it still is somewhat lacking in penetration value at range, it overall has a decent chance at penetrating the frontal armour of a at long range, and it can reliably penetrate nearly all Axis armour at close range.

As with most heavy tanks, it comes with the downside of more expensive costs to field, in addition to low mobility. As such, care must be taken as it can be difficult to pull out of bad situations if it is flanked. This unit is noticeably faster than the Black Prince, although it has slightly lower speed than the Tiger Tank.

This unit benefits from the Armored Vehicle Training upgrade available at the .


heavy tank

CoH3 Stats light Cover Icon225
CoH3 Stats negative Cover Icon150
CoH3 Stats heavy tank Portrait
CoH3 Stats heavy Cover Icon300
CoH3 Stats light Cover Icon225


Veteran Star FullVeteran Star EmptyVeteran Star Empty

2000 XP

Unlocks veteran ability. Increases turret traverse speed, and acceleration.
Veteran Star FullVeteran Star FullVeteran Star Empty

6000 XP

Increases rotation rate, rate of fire, and accuracy.
Veteran Star FullVeteran Star FullVeteran Star Full

12000 XP

Increases rotation rate, rate of fire, and acceleration.

Veterancy Abilities

  • Critical Repair: Passive ability granted upon reaching veterancy level 1. The unit will automatically remove immobilization critical states, such as 'Engine Damaged', when out of combat. This happens fairly quickly once out of combat, and is very handy as otherwise a damaged engine would require repairing the unit all the way back up to full health to remove the state.

  • Infantry Support Smoke: Active ability granted upon reaching veterancy level 1. When activated, constantly deploys smoke behind the vehicle for a short duration. During this time the smoke will still deploy even when moving, allowing the unit to create a trail of smoke as it moves. Useful to create a smokescreen for offensive or defensive purposes.


NA 75mm Main Gun Conversion icon
NA 75mm Main Gun Conversion
Replaces the 6-pounder main gun with an NA 75mm main gun for increased shell varieties, including High-Explosive and Smoke rounds.
Munitions Cost


Note: NA 75mm Main Gun Conversion is a campaign exclusive upgrade and is not available in multiplayer skirmishes.

Research Upgrades

  • Armored Vehicle Training: Available from the . Grants +1250 veterancy XP, and veteran medium/heavy vehicle units gain +10% accuracy, +10% reload speed, and +10% penetration.


Critical Repair icon
Critical Repair
The crew will automatically repair critical damage when out of combat.
Infantry Support Smoke icon
Infantry Support Smoke
Smoke canisters are deployed behind the tank when active.
Time Cost




Change Log

February 27 2024

  • Population requirement decreased from 18 to 16 

  • Reload time decreased from 4.75/5.75 to 4.25/5.25