Light vehicle effective against infantry, light vehicles and can shoot down aircraft. Long-range when stationary and deployed Short-ranged when on the move Weapon cannot engage targets at the front of the vehicle Low armor and health
The CMP 15cwt Anti-Air Truck (commonly referred to as CMP AA Truck) is a UKF light vehicle unit. It is is a variant of the regular
Once the base truck is upgraded to this form, in exchange for gaining a weapon and slightly higher side/rear armour, it loses all of its previous utility. This includes no longer being able to transport troops, tow weapons, reinforce squads, and re-crew abandoned weapons. It also loses Support Veterancy and thus must fight to gain veterancy much like any other unit. The Polsten conversion also replaces the veterancy 1 ability with a new offensive ability.
This is one of very few UKF armaments that can effectively shoot down aircraft. Against ground targets, it is most effective against infantry and light vehicles, but lacks the penetration to be effective against heavier armour. This unit comes with the awkward caveat of not being able to fire directly in front of the vehicle, and the turret faces the rear rather than the front. This means that facing the truck's rear toward targets is the best way to utilize its weapon.
Unlike most weapons in the game, the actual attack range of this unit is much shorter than every other unit in the game. By default it has only an attack range of 25. For reference most units have 35 sight and attack range, and many tanks have longer max ranges. To compensate, it needs to utilize its unique passive.
Uniquely, the CMP AA Truck comes with the passive ability Mobile Defense Platform. When stationary for at least 3 seconds, it gains +25 range, allowing it to significantly out-range many units in the game. This passive is disabled as soon as the truck moves (refacing does not count toward this).
The AA truck's weapon is weaker than other equivalent AA vehicles when it comes to direct anti-infantry performance. While it may not have the same killing power as some other light vehicles, nor the ability to suppress, it overall comes at a lower cost comparatively and can be attained relatively early through the ML 4.2-inch Heavy Mortar call-in from the Indian Artillery Battlegroup.
To compensate, good usage of its extra range when stationary can make a massive difference, turning the the AA truck a very effective defensive weapon. At 50 max range, this out-ranges the majority of units in the game and if proper vision is given, allows the CMP to effectively bully any infantry and light vehicle target. The tricky part is managing where to keep it stationary, as its default range without the bonus is quite lacking and leaves it extremely vulnerable in combat. Given proper support, its extra range while stationary allows it to provide effective fire support. In addition, it is best used facing its rear toward enemies, and thus there is 'micromanagement tax' added on for players who want to proper utilize this unit.
Upon reaching veterancy level 1 it gains the active ability Fragmentation Rounds. When activated for a Munitions cost the unit temporarily gains increased area of effect radius while also gaining increased damage and accuracy against units in cover (effectively nullifying some cover bonuses). This powerful buff makes it even more effective against infantry especially if attacking entrenched areas.
This unit benefits from the Light Vehicle Training upgrade available at the
The CMP truck gains slightly higher rear and side armour values when upgraded to the AA form, matching its frontal armour.
1000 XP
3000 XP
6000 XP
Fragmentation Rounds: Active ability gained upon reaching veterancy level 1. When activated for a Munitions cost, temporarily buffs the unit with +3 area of effect radius on its projectile explosions, as well as +25% increased accuracy and damage against units in cover (effectively nullifying some cover bonuses). For the duration, this makes the CMP AA truck even more deadlier against infantry targets, especially entrenched positions. Thus this can make the AA truck quite useful in offensive operations, so long as one can work with its limitations of wanting to stay stationary.
Suppressing Fire: Active ability granted upon reaching veterancy level 1. When activated, temporarily grants the Polsten truck significantly increased suppression and rate of fire, at the cost of penetration for a duration of 30 seconds. Essentially an on-demand offensive buff to deal more damage to infantry while also enabling suppression of infantry (as normally it will not suppress on its own), but generally decreases its anti-vehicle performance while active. Suppressing Fire has since been replaced with a different veterancy ability.
25
60
60
Note: Emergency Engine Repair and Suppressing Fire are not available in skirmishes.
Mobile Defense Platform: Passive ability. When the unit is stationary for at least 3 seconds, the passive activates. Grants +25 range. Passive disables as soon as the unit moves (refacing does not count toward this). A powerful passive for the CMP AA truck, it doubles the attack range of the truck which out-ranges the majority of units in the game. As such, a stationary AA truck can be an effective defensive weapon that can put pressure on the opponent due to being able to deal damage at such a large range, making it difficult to approach for enemies to approach. Handbrake Mode toggle can be helpful it preventing accidental movement that would disable the passive.
Handbrake Mode: Active toggle ability. When toggled on, locks the vehicle in place and prevents the unit from moving even when given orders to move. Refacing remains enabled and thus the vehicle can still change directional facing while this is enabled. Useful to prevent unwanted movement commands especially when selecting multiple units nearby, and is especially useful for the CMP AA truck to prevent disabling its Mobile Defense Platform passive unintentionally.
Light Vehicle Training: Available from the
20mm-oerlikon-mount-cwt-uk-sp | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.6 | 0.5 | 0.4 |
Range | 10 | 25 | 25 |
Penetration | 35 | 25 | 20 |
By default this weapon only has 25 range, which is very lacking as most units have 35 sight and attack range, and many tanks have greater range.
With Mobile Defense Platform passive activated, the range is doubled to 50 which out-ranges majority of units in the game, making the CMP AA Truck a powerful defensive asset so long as it can stay stationary in appropriate positions.
CWT 15CMP Anti-air Truck
The anti-air truck has struggled to find a role in the British light vehicle roster. Its combat role is too similar to the Humber with more downsides in the forms of less armor, sight, speed, and its backwards facing turret.
We are reworking the anti-air truck to now fit a defensive role that wants to be screened by other units where it can safely provide anti-light vehicle and anti-infantry firepower from a safe distance. The increased range and damage should now give this unit a unique playstyle that differs from other light vehicles in the game.
Munitions cost increased from 45 to 60
When the unit is stationary, after 3 seconds, range increases to 50. Range bonus remains even if the vehicle rotates/pivots. Moving from its current position removes the range bonus.
Base range reduced from 40 to 25
Area of effect damage increased from 0.375 at all ranges to 0.5
Now deals an additional 5 damage against vehicles.
Anti-air range adjusted to maintain current AA range when stationary
Handbrake ability added. Locks the vehicle in-place, but still allows rotation.
New ability: Fragmentation Rounds
Increases area of effect radius by 3 and have increased accuracy and damage against units in cover by 25%. Replaces Suppressing Fire.
This change is primarily to reduce the impact of a CMP 15CWT rush when the player goes for the 4.2 Inch Heavy Mortar which could arrive before proper anti-vehicle counters can arrive.
Polsten and Medical upgrades now require the Platoon Command Post