Foot Guards Section Symbol

Foot Guards Section

symbol
Infantry
Foot Guards Section
Foot Guards Section Portrait
UK Forces Icon
Faction

Elite infantry very effective against infantry and vehicles. Most effective against infantry at short-range.

The Foot Guards Section is an elite UKF infantry unit. In skirmishes they are available from the . They are very powerful late game infantry that provide the UKF with a sturdy generalist elite unit, capable of standing toe to toe with nearly anything it faces.

With a large squad size and high health, they are very hardy and difficult to kill. Offensively, the squad by default is armed with two Bazookas and four Thompson SMGs. This makes them a credible threat to vehicles from the get-go, and also very effective at anti-infantry in close quarters. As such, Foot Guards can be used to support anti-tank endeavours at range, rush up close to dispatch enemy infantry, or help hold the line by discouraging enemy infantry from getting close.

Foot Guards by default have the ability to throw Light Gammon Bombs, which essentially are more powerful hand grenades.

Upon reaching veterancy level 1 they gain Staggered Shot, an active ability that acts the same as an 'anti-tank snare' seen in other units, but with a larger range. This allows the squad to be even more of a threat to vehicles as it can easily snare vehicles in a bad position to ensure their destruction.

As with other elite infantry, they are expensive with high deploy and reinforcement costs.

This unit benefits from the Infantry Training upgrade available at the .

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

1200 XP

Unlocks veteran ability. Unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Empty

3600 XP

Increases accuracy, rate of fire, and unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Full

7200 XP

Increases accuracy, rate of fire, and health.

Veterancy Abilities

  • Staggered Shot: Active ability granted upon reaching veterancy level 1. The ability targets an enemy vehicle and fires off two volleys of Bazooka rockets. The first hit will significantly slow the vehicle, and the second hit will outright stun the vehicle temporarily. Essentially, this is a longer range version of a classic 'anti-tank snare' seen from other units. This ability is guaranteed to penetrate, so it will always efficiently act as a snare while also guaranteeing damage on hits. It is a very useful ability to help lock down an enemy vehicle in order to ensure its destruction.

Abilities


Light Gammon Bomb icon
Light Gammon Bomb
Throws a grenade that deals high damage to infantry in a small area. Very effective against infantry in cover or structures.
Munitions Cost

35

Time Cost

30

Staggered Shot icon
Staggered Shot
Fires an initial volley that slows the target vehicles before a second volley is fired that stuns the vehicle.
Munitions Cost

45

Time Cost

45

Valour icon
Valour
Improves offensive and defensive capabilities of infantry as they take casualties.
-15% incoming damage, +15% rate of fire, and +15% accuracy. Bonuses increase by +5% when squad reaches 38% and 22% of its current squad size.
  • Light Gammon Bomb: Active ability that throws a grenade at the target area. The gammon bomb is more powerful than most regular grenades, and also has a larger blast radius. Thus, it is capable of inflicting even more damage to stationary infantry or garrisons. However it costs more Munitions to cast compared to standard grenades.

Research Upgrades

  • Infantry Training: Available from the . Grants +800 veterancy XP, and veteran infantry units gain +10% accuracy, +10% reload speed, and -10% received accuracy.

Battlegroup Abilities

Indian Artillery Battlegroup

  • Valour: Once Valour is attained from the Indian Artillery battlegroup, all UKF infantry gain the passive ability Valour. When the squad loses half of its members (rounding down), Valour will activate, granting bonuses to the squad. In the case of Foot Guards, it will only activate when down to three or less members. Likewise, it will deactivate if the number of squad members is more than half. Bonuses include -15% incoming damage, +15% rate of fire, and +15% accuracy, and these bonuses are further increased by +5% up to twice, maximizing when down to the last soldier.

Weapons


Thompson-guards-uk
Near
Mid
Far
Accuracy0.640.340.15
Range101535
5


Trivia

  • The unit appears to have a Scottish accent, and likely represents the Scots Guard which is one of the five Foot Guard regiments of the British Army.

Change Log

1.7.0 Onyx Shark July 16 2024

  • Foot Guards Section Veterancy 1 ability "Staggered Shot" will now always penetrate, guaranteeing that the slow and stun effects are consistently applied. 

1.6.5 May 1 2024

Foot Guards Section

While Foot Guards could be powerful in the right circumstances, model losses affected them disproportionately compared to other infantry squads due to their Bazookas. We are further increasing the damage done by their submachineguns to remedy their fast loss in damage-per-second when taking casualties.   

  • Thompson damage increased from 4 to 5