250/9 Armored Half-track Symbol

250/9 Armored Half-track

symbol
Vehicle
250/9 Armored Half-track
250/9 Armored Half-track Portrait
Afrikakorps Icon

Light vehicle effective against against infantry. Can damage light vehicles. Can be damaged by small-arms.

The 250/9 Armored Half-Track is a variant of the (commonly referred to as the 250 halftrack). In skirmishes it is only attainable through upgrading the 250 halftrack, and cannot be built directly.

When the 250 halftrack is upgraded with KwK 38 Autocannon Conversion, it converts to this unit. It gains new weapons that significantly increases its overall anti-infantry and anti-vehicle power, in exchange for losing the ability to transport squads, tow weapons, and Support Veterancy. Stats wise, the unit is identical in durability and mobility, with a slight boost to max speed. At veterancy level 1 it has a different ability called Overrun Infantry, which allows it to suddenly drive up to infantry and suppress them. This puts the halftrack in a risky position but it does allow for on demand suppression that will even slow down retreating infantry.

The 250/9 is an effective early game light vehicle. Its autocannon is far more effective than the standard weapon the 250 has, allowing it to do far more damage to infantry while also being able to rotate independently of vehicle facing. It also has better penetration and thus can better combat other light vehicles such as Allied halftracks, the , and the . It will still struggle against anything more armoured however.

While it is a significant upgrade, it still falls behind stronger units the DAK can access later in their tech tree, such as the . This is especially true as it is still quite vulnerable to being destroyed quickly, making it difficult to keep alive in the later stages of a match. As such, if the DAK player wishes to make the best out of this unit, it is best to grab the required Combat Half-Track upgrade from the Armory very early in order to unlock the conversion upgrade quickly, maximizing its effectiveness before counter measures are introduced. Otherwise, getting the upgrade later on can be useful if resources are abundant and there are multiple 250 halftracks on the field.

Armor


light halftrack

CoH3 Stats light Cover Icon4
CoH3 Stats negative Cover Icon3
CoH3 Stats light halftrack Portrait
CoH3 Stats heavy Cover Icon7
CoH3 Stats light Cover Icon4
  • This unit retains the armour increase from the prerequisite Combat Half-Tracks upgrade from the Armory.

  • The 250/9 has slightly higher frontal armour than the other 250 halftrack variants.

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

800 XP

Unlocks veteran ability. Increases rotation rate, accuracy, and acceleration.
Veteran Star FullVeteran Star FullVeteran Star Empty

2400 XP

Increases speed, rotation rate, rate of fire, and accuracy.
Veteran Star FullVeteran Star FullVeteran Star Full

4800 XP

Increases speed, acceleration, health, sight and rate of fire.

Veterancy Abilities

  • Overrun Infantry: Active ability gained upon reaching veterancy level 1. After using it on a target infantry, the 250/9 will charge in at maximum speed into point blank range of said target. Once it reaches its destination, it will start radiating 'shockwaves' that will suppress and slow any infantry caught in its area of effect for a few seconds. The 250/9 itself is significantly slowed for the duration. The pulses will also slow infantry even if they are retreating. Useful ability to quickly suppress infantry and/or to slow down retreating infantry, although the 250/9 will be putting itself in a very risky position doing this. This is especially true due to the self-slowing effect as it will not be able to pull itself out of a bad situation for the duration.

Abilities


Blitzkrieg icon
Blitzkrieg
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Munitions Cost

40

Time Cost

60

Overrun Infantry icon
Overrun Infantry
The unit will rush to its destination at top speed and suppress infantry.
Time Cost

180

Hold Fire Disabled icon
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stealth Off icon
Stealth Off
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Emergency Repair Kits icon
Emergency Repair Kits
The unit will slowly repair damage when out of combat and stationary.
Restores +%1% health per second.
Smoke Canisters icon
Smoke Canisters
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Munitions Cost

25

Time Cost

120

Vehicle Awareness icon
Vehicle Awareness
Enables the vehicle to detect enemy vehicles in the fog of war.
Vehicle Capture icon
Vehicle Capture
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.

Armory Upgrades/Abilities

  • Emergency Repair Kits: Passive ability. The unit will repair itself when stationary and out of combat. Requires the Emergency Repair Kits upgrade from the Armory.

  • Smoke Canisters: Active ability. Drops smoke directly in front of the vehicle. Requires the Vehicle Survival Package upgrade from the Armory.

  • Vehicle Capture: Passive ability. The unit gains increased movement speed, rotation rate, and is able to capture/decapture territory. Requires the Rapid Advance upgrade from the Armory.

Armored Support Battlegroup

  • Vehicle Awareness: Passive ability. The vehicle can detect enemy vehicles in the fog of war. Requires the Vehicle Awareness perk.

  • Panzer Storm: Active battlegroup ability. Upon activation, globally increases the speed of all vehicles and grants them immunity to engine criticals for the duration.

Weapons


20mm-250-ak
Near
Mid
Far
Accuracy0.30.250.23
Range102040
Penetration986.5
16
1.25
Mg34-coaxial-250-222-ak
Near
Mid
Far
Accuracy0.420.380.34
Range72035
3
Tank-smoke-ak
Near
Mid
Far
Range027.555
Penetration353535