Light transport vehicle effective against infantry. Occupants can fire at nearby enemies. Can be damaged by small-arms.
The 250 Light Carrier (commonly referred to as the 250 halftrack) is a DAK light vehicle unit. In skirmishes it is available from the
The 250 halftrack is one of the earliest vehicles the DAK can access immediately in a skirmish match. By default, it is a light vehicle with fairly low durability, comparable to a vehicle like the UKF
It also has the Medical Station active ability, which allows it to heal nearby infantry when activated while stationary and out of combat. At veterancy level 1 this unit gains the passive Onboard Medics which heals its occupants as they are being transported.
Unlike the Kradschützen Motorcycle, the 250 halftrack is the earliest vehicle available that will provide the Combined Arms bonus to nearby DAK infantry. In addition, this unit can transport one infantry squad but unlike many transport vehicles, the squad being transported is able to fire from the vehicle due to its open-top nature. All infantry weapons can be fired by occupants, which includes weapons that normally cannot fire on the move. This makes the 250 a potent flanking vehicle as it can use its speed to not only transport infantry quickly, but also as a way to use weapons like anti-tank rifles and flamethrowers on the move and with immunity to suppression. However, the squad being transported cannot be ordered to fire on specific targets (as the player can only control the transport).
Using the 250 halftrack together with infantry is quite ideal, given how it essentially has been designed to support them. Aside from being the earliest unit that can provide the Combined Arms bonus, its unique transportation mechanic allows the DAK to deal with various threats like heavy weapons effectively. It is also handy for providing early healing, especially as the DAK's primary means of healing, the
It should be noted that the
Overall it is important to remember that the 250 halftrack is still a light vehicle that is vulnerable to being destroyed very quickly, so high levels of micromanagement is necessary.
Aside from the above utility mentioned, the 250 halftrack can also be upgraded, specializing it further. It benefits from the Combat Half-Tracks upgrade from the
GrW Mortar Conversion: This upgrade converts the unit into the
KwK 38 Autocannon Conversion: This upgrade converts the unit into
Additionally, the 250 halftrack can gain another conversion option exclusive to the Battlefield Espionage Battlegroup.
250/3 Funkpanzerwagen Conversion: Exclusive to the Battlefield Espionage Battlegroup. Once the appropriate battlegroup perk is unlocked, the
The 250 halftrack's armor values can be increased with the Combat Half-Tracks upgrade from the Armory.
500 XP
1500 XP
3000 XP
Onboard Medics: Passive ability gained upon reaching veterancy level 1. The 250 halftrack will heal transport occupants passively at a rate of +4 health per second.
60
75
Two of these conversion upgrades require the Combat Half-Tracks upgrade from the
GrW Mortar Conversion: This upgrade converts the unit into the
KwK 38 Autocannon Conversion: This upgrade converts the unit into
The following upgrade is only available with the Battlefield Espionage Battlegroup:
250/3 Funkpanzerwagen Conversion: Exclusive to the Battlefield Espionage Battlegroup. Once the appropriate battlegroup perk is unlocked, the
120
25
120
Medical Station: Active ability. Once activated, this unit will heal nearby friendly infantry while stationary and out of combat for a long duration. Has a very long cooldown.
Support Veterancy: Passive ability. This unit gains veterancy experience when other nearby friendly units gain experience. If multiple units with Support Veterancy are nearby, the gained XP is evenly distributed among them. This passive allows the unit to gain XP even if not directly fighting enemies.
Towing Heavy Weapons: Passive ability. This unit can tow various heavy weapons like AT guns. Non-abandoned weapons can also be towed since it has transportation capacity to carry crews. As the halftrack is a larger vehicle, it is capable of towing even the heaviest of weapons like the UKF
Emergency Repair Kits: Passive ability. The unit will repair itself when stationary and out of combat. Requires the Emergency Repair Kits upgrade from the Armory.
Smoke Canisters: Active ability. Drops smoke directly in front of the vehicle. Requires the Vehicle Survival Package upgrade from the Armory.
Vehicle Capture: Passive ability. The unit gains increased movement speed, rotation rate, and is able to capture/decapture territory. Requires the Rapid Advance upgrade from the Armory.
Vehicle Awareness: The vehicle can detect enemy vehicles in the fog of war. Requires the Vehicle Awareness perk.
Panzer Storm: Active battlegroup ability. Upon activation, globally increases the speed of all vehicles and grants them immunity to engine criticals for the duration.
![]() | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.56 | 0.43 | 0.27 |
Range | 7 | 20 | 35 |
Penetration | 2 | 1.75 | 1.5 |
Tank-smoke-ak | Near | Mid | Far |
---|---|---|---|
Range | 0 | 27.5 | 55 |
Penetration | 35 | 35 | 35 |
250 Light Carrier
With the general increase in lethality, the 250 is also gaining increased firepower when stationary. We are lowering the moving accuracy of this unit so it still remains a support vehicle that should be used in conjunction with infantry, rather than a fast anti-infantry hunter.
Machine gun accuracy increased from 0.464/0.36/0.231 to 0.56/0.43/0.27
Moving accuracy reduced from 0.75 to 0.5
Veterancy requirements reduced from 600/1800/3600 to 500/1500/3000
Reload from 5/5.5 to 2.5