250 Light Carrier Symbol

250 Light Carrier

symbol
Vehicle
250 Light Carrier
250 Light Carrier Portrait
Afrikakorps Icon

Light transport vehicle effective against infantry. Occupants can fire at nearby enemies. Can be damaged by small-arms.

The 250 Light Carrier (commonly referred to as the 250 halftrack) is a DAK light vehicle unit. In multiplayer skirmishes it is available from the . It is also part of multiple unit call-ins from the DAK's unique Half-Track Deployment System. Specifically, the Panzerjäger Mechanized Group, Assault Mechanized Group, Pak 38 Mechanized Group, and le.IG 18 Mechanized Group all deploy this unit.

The 250 halftrack is one of the earliest vehicles the DAK can access immediately in a skirmish match. By default, it is a light vehicle with fairly low durability, comparable to a vehicle like the UKF but certainly tougher than the . It is armed with a forward facing MG effective against infantry. It is capable of transporting infantry and towing heavy weapons - however, since it has transportation capacity, this means it can also tow non-abandoned heavy weapons since it can transport their crew. It also has the Medical Station active ability, which allows it to heal nearby infantry when activated while stationary and out of combat. At veterancy level 1 this unit gains the passive Onboard Medics which allows its occupants to heal while being transported.

Unlike the Kradschützen Motorcycle, the 250 halftrack is the earliest vehicle available that will provide the Combined Arms bonus to nearby DAK infantry. In addition, this unit can transport one infantry squad but unlike all other transport vehicles, the squad being transported is able to fire from the vehicle due to its open-top nature. All infantry weapons can be fired by occupants, which includes weapons that normally cannot fire on the move. This makes the 250 a potent flanking vehicle as it can use its speed to not only transport infantry quickly, but also as a way to use weapons like anti-tank rifles and flamethrowers on the move and with immunity to suppression. However, the squad being transported cannot be ordered to fire on specific targets (as the player can only control the transport).

Using the 250 halftrack together with infantry is quite ideal, given how it essentially has been designed to support them. Aside from being the earliest unit that can provide the Combined Arms bonus, its unique transportation mechanic allows the DAK to deal with various threats like heavy weapons effectively. It is also handy for providing early healing, especially as the DAK's primary means of healing, the , requires additional teching and resources to access.

That said, it is important to remember that the 250 halftrack is still a light vehicle that is vulnerable to being destroyed very quickly, so high levels of micromanagement is necessary.

Aside from the above utility mentioned, the 250 halftrack can also be upgraded, specializing it further. It benefits from the Combat Half-Tracks upgrade from the Armory, which increases its health and armour while also unlocking the following conversion upgrades:

  • GrW Mortar Conversion: This upgrade converts the unit into the , granting it a mortar weapon in exchange for losing previous utility functions like transportation capacity and towing weapons. This is the only way for DAK to get standard mortars in their roster. The unit functions just like other mortar units, although with the pros and cons of being a vehicle. More info can be seen on its page.

  • KwK 38 Autocannon Conversion: This upgrade converts the unit into . This significantly increases its anti-infantry and anti-vehicle power by adding an autocannon turret. In exchange, it loses previous utility functions like transportation capacity and towing weapons. More info can be seen on its page.

Armor


light halftrack

CoH3 Stats light Cover Icon4
CoH3 Stats negative Cover Icon3
CoH3 Stats light halftrack Portrait
CoH3 Stats heavy Cover Icon5.5
CoH3 Stats light Cover Icon4
  • The 250 halftrack's armor values can be increased with the Combat Half-Tracks upgrade from the Armory.

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

600 XP

Unlocks veteran ability. Increases rotation rate, sight, and acceleration.
Veteran Star FullVeteran Star FullVeteran Star Empty

1800 XP

Increases speed, rotation rate, and accuracy.
Veteran Star FullVeteran Star FullVeteran Star Full

3600 XP

Increases speed, acceleration, health, sight and rate of fire.

Veterancy Abilities

  • Onboard Medics: Passive ability gained upon reaching veterancy level 1. The 250 halftrack will heal transport occupants passively at a rate of +4 health per second.

Upgrades


250/3 Funkpanzerwagen Conversion icon
250/3 Funkpanzerwagen Conversion
Upgrades the unit to the Funkpanzerwagen. Funkpanzerwagens can camouflage nearby units even if they are moving, but not itself. Can deploy Beacons, Goliath Demolition Vehicles, Schu-mines and anti-tank Teller mines. Can capture territory.
KwK 38 Autocannon Conversion icon
KwK 38 Autocannon Conversion
Upgrades the unit with an autocannon, increasing anti-infantry and anti-vehicle firepower.
Munitions Cost

60

GrW 34 Mortar Conversion icon
GrW 34 Mortar Conversion
Convert into a 250 Mortar Halftrack. Effective against infantry, team weapons, and structures at long-range.
Munitions Cost

75

Both conversion upgrades require the Combat Half-Tracks upgrade from the Armory in order to be unlocked.

  • GrW 34 Mortar Conversion: The Mortar Conversion converts the unit into the , which functions the same as other standard mortar units but with the pros and cons of being a vehicle. Loses Support Veterancy, ability to transport squads, and towing. Has access to High-Explosive Barrage and Smoke Barrage. Gains access to Incendiary Barrage at veterancy level 1.

  • KwK 38 Autocannon Conversion: The Autocannon conversion converts the unit into the , which significantly increases its anti-infantry and anti-vehicle power by arming it with an autocannon and MG. Also increases frontal armour by +2. Loses Support Veterancy, ability to transport squads, and towing.

Abilities


Tow Heavy Weapon icon
Tow Heavy Weapon
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Vehicle Awareness icon
Vehicle Awareness
Enables the vehicle to detect enemy vehicles in the fog of war.
Vehicle Capture icon
Vehicle Capture
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
Support Veterancy icon
Support Veterancy
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Medical Station icon
Medical Station
When stationary, heals nearby infantry that are out of combat.
Restores +%1% health per second.
Time Cost

120

Onboard Medics icon
Onboard Medics
The Armored Half-track will heal injured infantry within its garrison hold.
Restores +%1% health per second.
Stealth Off icon
Stealth Off
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Emergency Repair Kits icon
Emergency Repair Kits
The unit will slowly repair damage when out of combat and stationary.
Restores +%1% health per second.
Smoke Canisters icon
Smoke Canisters
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Munitions Cost

25

Time Cost

120

Drop Heavy Weapon icon
Drop Heavy Weapon
Orders the unit to drop its towed heavy weapon at the target position.
  • Medical Station: Active ability. Once activated, this unit will heal nearby friendly infantry while stationary and out of combat for a long duration. Has a very long cooldown.

  • Support Veterancy: Passive ability. This unit gains veterancy experiene when other nearby friendly units gain experience. This allows the unit to gain XP even if not directly fighting enemies.

  • Towing Heavy Weapons: Passive ability. This unit can tow various heavy weapons like AT guns. Non-abandoned weapons can also be towed since it has transportation capacity to carry crews. As the halftrack is a larger vehicle, it is capable of towing even the heaviest of weapons like the UKF and the DAK .

Armory Upgrades/Abilities

  • Emergency Repair Kits: Passive ability. The unit will repair itself when stationary and out of combat. Requires the Emergency Repair Kits upgrade from the Armory.

  • Smoke Canisters: Active ability. Drops smoke directly in front of the vehicle. Requires the Vehicle Survival Package upgrade from the Armory.

  • Vehicle Capture: Passive ability. The unit gains increased movement speed, rotation rate, and is able to capture/decapture territory. Requires the Rapid Advance upgrade from the Armory.

Armored Support Battlegroup

  • Vehicle Awareness: The vehicle can detect enemy vehicles in the fog of war. Requires the Vehicle Awareness perk.

  • Panzer Storm: Active battlegroup ability. Upon activation, globally increases the speed of all vehicles and grants them immunity to engine criticals for the duration.

Weapons


Mg34-halftrack-250-ak
Near
Mid
Far
Accuracy0.4640.360.231
Range72035
Penetration21.751.5
3
Tank-smoke-ak
Near
Mid
Far
Range027.555
Penetration353535

Change Log

1.6 'Coral Viper' April 2 2024

  • Reload from 5/5.5 to 2.5