Effective against light vehicles and can damage tanks. Entire vehicle must face target to fire. Long-range barrage ability is effective against team weapons and structures Longer attack range than other light vehicles Low armor and can be damaged by small-arms
The M3 75mm Gun Motor Carriage is a USF light vehicle unit. In skirmishes, it is typically available as a conversion upgrade for the
When the M3 receives the 75mm Anti-Tank Conversion upgrade, it converts it to this unit. This grants the M3 an anti-tank weapon that fires similarly to an AT gun, and is generally ineffective against infantry. In exchange, it loses all previous utility perks, including the ability to transport troops, tow weapons, reinforce infantry, re-crew abandoned weapons, and loss of the Support Veterancy passive.
Stats-wise this unit is nearly identical with exception of slightly lower speed and higher upkeep. At veterancy level 1 it gains the choice of picking between the Target Weak Point ability or the First Strike ability, allowing a special debilitating shot or passive ambush bonuses. See below sections for more info.
The 75mm M3 variant is essentially a mobile AT gun, with similar damage and penetration against vehicles at long range. The weapon only faces the front of the vehicle and thus generally the truck must turn to face its target before firing. This means the unit is vulnerable to flanks as it must take time to rotate to the appropriate position. Much like the Axis
By default the 75mm M3 has access to High-Explosive Barrage, allowing it to act as a pseudo artillery unit with a fairly generous range. This in a way allows the M3 to engage infantry targets as its normal attack is ineffective against them. It should be noted that the maximum barrage range is slightly larger than the max range of most AT guns, allowing the 75mm M3 to pressure set up weapons. Unlike most artillery units, the volley interval of this unit is quite slow, giving opponents more time to react to its barrages and making it less reliable in terms of killing power.
Since it is a vehicle with no need for set-up times, it offers unparalleled mobility compared to the standard
1200 XP
3600 XP
7200 XP
All USF units can choose between one of two veterancy abilities specific to them, upon reaching veterancy level 1.
Target Weak Point: Active ability. Orders the unit to fire a special shot at an enemy vehicle. This shot is guaranteed to penetrate, and instills debilitating penalties including -50% speed and disabling its weapons for a short duration. A useful veteran choice to grant the 75mm M3 an anti-vehicle snare demand. Thanks to the guaranteed penetration, it allows the M3 to damage even the heaviest of tanks regardless of their armour, on top of crippling said target. Combine with other anti-tank weapons to ensure the destruction of the target while it is vulnerable.
First Strike: Passive ability. When the unit is stationary and out of combat, its next shot gains +25% damage, +50% penetration, and +50% accuracy. Essentially a powerful ambush/defensive bonus, allowing for practically guaranteed damage with an easy to use passive. Technically this has no cooldown but since it requires the unit to be out of combat to activate, after firing the unit will need to stay out of combat for a lengthy period of time to regain First Strike.
45
180
30
60
Note: Emergency Engine Repair and Self-Repair are not available in skirmishes.
High-Explosive Barrage: Active ability. Fires off several explosive rounds at the target area, with a moderate blast radius for each explosion. Most effective against stationary and garrisoned infantry targets, though it can deal adequate damage to light vehicles too. Not effective against armour. The barrage from this unit is fairly slow, giving opponents more time to react and thus making it less reliable in terms of killing power, but still useful for pressuring static positions. Note that the max barrage range is slightly larger than the max attack range of AT guns, allowing the 75mm M3 to pressure set up weapons.
1.6 'Coral Viper' April 2 2024
Accuracy has been increased to allow the 75mm to better tackle light vehicles.
Long-range accuracy increased from 0.045 to 0.05
75mm-halftrack-75mm-us | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.075 | 0.055 | 0.05 |
Range | 10 | 30 | 50 |
Penetration | 200 | 160 | 140 |