Medical Half-track Symbol

Medical Half-track

symbol
Vehicle
Medical Half-track
Medical Half-track Portrait
Wehrmacht Icon
Faction

Light transport vehicle that can tow heavy weapon, reinforce and heal nearby infantry squads. Can be damaged by small-arms.

The Medical Half-Track is a Wehrmacht vehicle unit. In skirmishes, it is not directly produced and instead, is a conversion upgrade available to the .

Like all other medical trucks, when the 251 halftrack is converted into this form, it loses its weapon and gains the ability to passively heal nearby friendly squads when stationary and out of combat. It retains all of its previous utility functions including reinforcing friendly squads, ability to transport up to two squads at a time, towing heavy weapons, ability to re-crew abandoned weapons, and retains Support Veterancy. Another large change is its veterancy ability changes completely, replacing the previous Riegal Mine ability with the Rapid Reinforcement passive, which allows it to reinforce squads faster and at a cheaper cost.

Otherwise, this vehicle has identical stats to the base form. The main reason for the medical upgrade is mainly to enable forward healing on a mobile vehicle. This is very handy in many cases, but is especially useful in team games due to larger map sizes.

As it loses its weapon, the vehicle becomes completely unarmed and cannot contribute to fights or defend itself.

The biggest drawback to this upgrade is losing the ability to plant Riegal AT Mines, which is exclusive to the default 251.

Armor


light halftrack

CoH3 Stats light Cover Icon9.5
CoH3 Stats negative Cover Icon6
CoH3 Stats light halftrack Portrait
CoH3 Stats heavy Cover Icon12.5
CoH3 Stats light Cover Icon9.5

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

600 XP

Unlocks veteran ability. Increases rotation rate and acceleration.
Veteran Star FullVeteran Star FullVeteran Star Empty

1800 XP

Increases speed, sight, healing range, and rotation rate.
Veteran Star FullVeteran Star FullVeteran Star Full

4200 XP

Increases speed, acceleration, reinforce range, and health.

Veterancy Abilities

  • Rapid Reinforcement: Passive ability gained upon reaching veterancy level 1. Reduces reinforcement time by -25% and reduces reinforcement cost by -10% for any squads it reinforces. A simple passive that allows it to reinforce faster and cheaper, which is especially useful due to the time penalties for reinforcing far away from HQ and/or for units in combat.

Upgrades


Spotting Scopes icon
Spotting Scopes
Upgrades the unit with a spotting scope.
Munitions Cost

30

This unit can benefit from the following perks/upgrades:

Mechanized Battlegroup

  • Spotting Scope: Allows many vehicles to be upgraded with Spotting Scopes. Increases the unit's vision range by +10 when stationary.

  • Raid Package: Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.

  • Repair Crews: Grants the and its variants ( and ), as well as the the passive ability Repair Crews, allowing them to repair nearby friendly vehicles while stationary and out of combat.

Abilities


Auto-Reinforce Disabled icon
Auto-Reinforce Disabled
Automatically reinforces nearby infantry squads and team weapons when active.
Support Veterancy icon
Support Veterancy
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Medical Station icon
Medical Station
When stationary, heals nearby infantry that are out of combat.
Restores +%1% health per second.
Medical Station icon
Medical Station
When stationary, heals nearby infantry that are out of combat.
Restores +%1% health per second.
Repair Crews icon
Repair Crews
Can repair nearby vehicles when out of combat and not moving.
Restores +%1% health per second.
Self-repair icon
Self-repair
Orders the crew to repair their own vehicle.
Munitions Cost

25

Smoke Canisters icon
Smoke Canisters
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Munitions Cost

25

Time Cost

120

Recrew Weapon icon
Recrew Weapon
Deploys infantry to recrew an abandoned team weapon.
Manpower Cost

50

Time Cost

30

Drop Heavy Weapon icon
Drop Heavy Weapon
Orders the unit to drop its towed heavy weapon at the target position.
Tow Heavy Weapon icon
Tow Heavy Weapon
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Rapid Reinforcement icon
Rapid Reinforcement
Reduces reinforcement cost and time of nearby squads.
  • Medical Station: Passive ability. This unit will passively heal nearby friendly infantry when stationary and out of combat. Restores +4 health per second.

  • Reinforcement / Toggle Auto-Reinforce: Active toggle ability. This unit can reinforce nearby friendly infantry squads by default. When toggled on, reinforcement will queue up automatically assuming resources permit it. When toggled off, automatic reinforcement is disabled. Note that squads can still be manually reinforced by the player.

  • Transport Capacity: Not an ability, but is an actual function. This unit has transport capacity and thus can carry up to two squads at once. Occupants inside cannot fire or otherwise do any actions until they disembark. Note that if the transport is destroyed while transporting troops, the occupants have a high chance of either taking significant damage (often resulting in half or more of the squad dying) or being wiped out completely.

  • Tow Heavy Weapon: This unit can tow heavy weapons. Since it has transportation capacity, it can also transport non-abandoned weapons due to being able to transport the weapon crewmen. Since the halftrack is a larger vehicle, it can tow the heaviest of weapons including the UKF and the DAK .

  • Recrew Weapon: The unit deploys two soldiers to recrew an abandoned weapon, for a low Manpower cost. This is generally a more efficient way of crewing abandoned weapons as it saves the hassle and cost of sacrificing an existing infantry squad's members to take over a weapon.

  • Support Veterancy: This unit receives veterancy XP when nearby friendly units gain XP. This allows the unit to gain XP even when not directly fighting. If multiple units with Support Veterancy are nearby, the shared experience will be split evenly among them.

  • Raid Package: Passive ability. Requires the Raid Package perk from Mechanized Battlegroup. Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.

  • Smoke Canisters: Active ability. Requires the Raid Package perk from Mechanized Battlegroup. Drops a smoke cloud immediately in front of the vehicle, obscuring line of sight. Useful especially in defensive situations in order to escape fire from enemy units.

  • Repair Crews: Passive ability. Requires the Repair Crews perk from Mechanized Battlegroup. Grants the and its variants ( and ), as well as the the passive ability Repair Crews, allowing them to repair nearby friendly vehicles while stationary and out of combat.

Weapons


25mm-tank-mortar-smoke-ger
Near
Mid
Far
Range027.555
Penetration353535