Light transport vehicle that can tow heavy weapon, reinforce and heal nearby infantry squads. Can be damaged by small-arms.
The Medical Half-Track is a Wehrmacht vehicle unit. In skirmishes, it is not directly produced and instead, is a conversion upgrade available to the
Like all other medical trucks, when the 251 halftrack is converted into this form, it loses its weapon and gains the ability to passively heal nearby friendly squads when stationary and out of combat. It retains all of its previous utility functions including reinforcing friendly squads, ability to transport up to two squads at a time, towing heavy weapons, ability to re-crew abandoned weapons, and retains Support Veterancy. Another large change is its veterancy ability changes completely, replacing the previous Riegal Mine ability with the Rapid Reinforcement passive, which allows it to reinforce squads faster and at a cheaper cost.
Otherwise, this vehicle has identical stats to the base form. The main reason for the medical upgrade is mainly to enable forward healing on a mobile vehicle. This is very handy in many cases, but is especially useful in team games due to larger map sizes.
As it loses its weapon, the vehicle becomes completely unarmed and cannot contribute to fights or defend itself.
The biggest drawback to this upgrade is losing the ability to plant Riegal AT Mines, which is exclusive to the default 251.
600 XP
1800 XP
4200 XP
Rapid Reinforcement: Passive ability gained upon reaching veterancy level 1. Reduces reinforcement time by -25% and reduces reinforcement cost by -10% for any squads it reinforces. A simple passive that allows it to reinforce faster and cheaper, which is especially useful due to the time penalties for reinforcing far away from HQ and/or for units in combat.
30
This unit can benefit from the following perks/upgrades:
Spotting Scope: Allows many vehicles to be upgraded with Spotting Scopes. Increases the unit's vision range by +10 when stationary.
Raid Package: Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
Repair Crews: Grants the
25
25
120
50
60
Medical Station: Passive ability. This unit will passively heal nearby friendly infantry when stationary and out of combat. Restores +4 health per second.
Reinforcement / Toggle Auto-Reinforce: Active toggle ability. This unit can reinforce nearby friendly infantry squads by default. When toggled on, reinforcement will queue up automatically assuming resources permit it. When toggled off, automatic reinforcement is disabled. Note that squads can still be manually reinforced by the player.
Transport Capacity: Not an ability, but is an actual function. This unit has transport capacity and thus can carry up to two squads at once. Occupants inside cannot fire or otherwise do any actions until they disembark. Note that if the transport is destroyed while transporting troops, the occupants have a high chance of either taking significant damage (often resulting in half or more of the squad dying) or being wiped out completely.
Tow Heavy Weapon: This unit can tow heavy weapons. Since it has transportation capacity, it can also transport non-abandoned weapons due to being able to transport the weapon crewmen. Since the halftrack is a larger vehicle, it can tow the heaviest of weapons including the UKF
Recrew Weapon: The unit deploys two soldiers to recrew an abandoned weapon, for a low Manpower cost. This is generally a more efficient way of crewing abandoned weapons as it saves the hassle and cost of sacrificing an existing infantry squad's members to take over a weapon.
Support Veterancy: This unit receives veterancy XP when nearby friendly units gain XP. This allows the unit to gain XP even when not directly fighting. If multiple units with Support Veterancy are nearby, the shared experience will be split evenly among them.
Raid Package: Passive ability. Requires the Raid Package perk from Mechanized Battlegroup. Globally allows all light vehicles to capture territory and all vehicles can use the Smoke Canisters ability.
Smoke Canisters: Active ability. Requires the Raid Package perk from Mechanized Battlegroup. Drops a smoke cloud immediately in front of the vehicle, obscuring line of sight. Useful especially in defensive situations in order to escape fire from enemy units.
Repair Crews: Passive ability. Requires the Repair Crews perk from Mechanized Battlegroup. Grants the
25mm-tank-mortar-smoke-ger | Near | Mid | Far |
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Range | 0 | 27.5 | 55 |
Penetration | 35 | 35 | 35 |