Light transport vehicle that can reinforce infantry squads and tow heavy weapons. Can be damaged by small-arms.
The M3 Armored Personnel Carrier (also known as the M3 truck or M3 halftrack) is a USF vehicle unit. In skirmishes, it can be produced from the
The M3 halftrack is the USF's version of a utility truck. By default it can transport infantry, tow heavy weapons, reinforce squads, and re-crew abandoned weapons. It also benefits from Support Veterancy meaning it can gain experience when nearby friendly units gain experience.
The M3 halftrack is armed with frontal facing machine gun and thus can contribute to fights directly. However, this weapon is fairly weak, generally dealing less than half the usual damage per second (DPS) compared to the
This unit is the USF's primary transportation and forward reinforcement vehicle, which can be very helpful especially on larger maps. Note that reinforcement time is increased by +100% for units located 45+ meters away from the HQ, and +100% for units in combat. These penalties can stack for total +200% penalty. It also has a unique ability to re-crew abandoned weapons on the field at a small Manpower cost. This can be quite handy as it essentially produces a new squad to take over a weapon, without relying on sacrificing an existing infantry squad's members to take it. The result is not only Manpower savings, but also prevents the hassle or risk of having weakened squads on the field that need to be reinforced.
Care must be taken when using this near the frontline, as it is fairly easy to destroy due to its low health and armour. While it is capable of self-defence or contributing to fights, it is certainly not specialized for combat duties.
Upon reaching veterancy level 1, it can choose between Salvage Crew or Fortify Position abilities. Salvage Crew is an active ability that can salvage abandoned team weapons into Munitions or vehicle wrecks into Fuel. Fortify Position is a passive that buffs nearby friendly infantry with faster construction speed and faster ability recharge. See below sections for more info.
At a cost of Munitions, it may be upgraded to one of three different forms:
M45 Quad Mount Conversion: Converts the unit into the
75mm Anti-Tank Conversion: Converts the unit into the
Medical Conversion: Converts the unit into the
In both cases of upgrading the M3 halftrack with a weapon, the unit loses all of its previous utility perks, including the ability to transport troops, tow weapons, reinforce infantry, re-crew abandoned weapons, and loss of the Support Veterancy passive. See each individual unit page for more info.
Overall, as with other utility trucks the default M3 can be quite handy in the early stages of a match where anti-vehicle measures are still weak, allowing it to work more aggressively to support infantry. If one can deal with the extra micromanagement, utilizing it as a transport can be invaluable for flanks and getting around suppression from HMG teams, for example. Towing any abandoned weapons and/or re-crewing them can also be rewarding especially as a way to save Manpower without sacrificing existing infantry squad integrity. However, once some anti-vehicle measures are deployed the M3 is incredible vulnerable and thus care must be taken to ensure it is not destroyed quickly.
In most cases players will be quick to specialize the M3 with its conversion upgrades on a fairly quick basis. Grabbing the M16 upgrade early can make the M3 a menacing shock vehicle if there are no real counters available, while the 75mm conversion is very handy when anti-tank weapons are needed. If the M3 is not going to be armed, then upgrading it to the Medical version is very useful as it can then serve as both a forward healing and reinforcement method - notably, it does not lose its utility functions.
1200 XP
3600 XP
7200 XP
All USF units can choose between one of two veterancy abilities specific to them, upon reaching veterancy level 1.
Salvage Crew: Active ability. The unit deploys a salvage crew represented by an untargetable model that will move and perform a salvage of the target abandoned team weapon or vehicle wreck. Salvaging team weapons grants Munitions, while salvaging vehicle wrecks provides Fuel.
Fortify Position: Passive aura ability. This unit buffs nearby friendly infantry with +100% construction speed and +25% ability recharge speed. A fairly niche ability, but can be quite useful to units with long cooldown abilities (especially various veteran abilities of USF units), and to expedite mine or defence construction.
75
50
60
M45 Quad Mount Conversion: Converts the unit into the
75mm Anti-Tank Conversion: Converts the unit into the
Medical Conversion: Converts the unit into the
30
50
30
180
60
Note: Self-Repair, Emergency Engine Repair, and Rapid Reinforcement are not available in skirmishes.
Reinforcement / Auto-Reinforce Toggle: This unit can reinforce nearby squads. Can toggle auto-reinforce on or off. Note that the player can still manually reinforce squads if auto-reinforce is toggled off. Note that reinforcement time is increased by +100% for units located 45+ meters away from the HQ, and +100% for units in combat. These penalties can stack for total +200% penalty.
Tow Heavy Weapon: This unit can tow heavy weapons. Since it has transportation capacity, it can also transport non-abandoned weapons due to being able to transport the weapon crewmen. Since the halftrack is a larger vehicle, it can tow the heaviest of weapons including the UKF
Recrew Weapon: The unit deploys two soldiers to recrew an abandoned weapon, for a low Manpower cost. This is generally a more efficient way of crewing abandoned weapons as it saves the hassle and cost of sacrificing an existing infantry squad's members to take over a weapon.
Support Veterancy: This unit receives veterancy XP when nearby friendly units gain XP. This allows the unit to gain XP even when not directly fighting.
50cal-halftrack-us | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.4 | 0.388 | 0.173 |
Range | 7 | 20 | 35 |