MG34 Team Symbol

MG34 Team

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Team Weapon
MG34 Team
MG34 Team Portrait
Afrikakorps Icon

Heavy weapon team very effective against infantry. Must be set-up to attack.

The MG34 Team is the standard heavy machine gun (HMG) team weapon unit of the DAK, and is available from the Light Support Kompanie.

As with all weapon team units, the HMG must be set-up before it can be fired. Once set-up, it can only fire within its arc of fire. As with all weapons crews their larger target size makes it easier for them to be hit. This combination, combined with their set up nature, means they are vulnerable to flanking and artillery.

As with any other HMG, infantry units fired upon will quickly become suppressed, which can progress to pinned status if they continue taking sustained fire.

The MG34 team is very similar to the Wehrmacht's , having practically identical range and arc of fire. Compared to the Allies faction HMGs, this means the MG34 has a noticeably larger arc of fire, making it more forgiving to position.

The main difference compared to the MG42, is that the MG42 is slightly better as it offers better DPS at all ranges due to its much higher rate of fire. Due to this higher rate of fire, the Wehrmacht HMG generally suppresses troops faster.

The MG34 Team gains the active ability Fire Discipline upon reaching veterancy level 1, which when activated increases accuracy, damage, and rate of fire at the cost of reducing suppression and burst length.

Similar to other HMGs, they also have a Reload ability that simply forces them to reload their HMG, disabling their ability to fire for a few seconds. CoH features a reload mechanic for every weapon in the game, which essentially is a cooldown on attacking. This ability allows a player to ensure the HMG is ready to fire a full burst, instead of potentially reloading immediately after firing for a second or less. While not necessary to make use of HMG teams, it can be helpful for those who can keep up with additional micro of units on the field, as it can prevent awkward situations where an HMG does not suppress fast enough due to reload timers.

As with other weapons teams, if the entire squad is killed the HMG will drop to the ground and can be picked up by any player, including the enemy!

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

500 XP

Unlocks veteran ability. Increases health and weapon reload speed.
Veteran Star FullVeteran Star FullVeteran Star Empty

1500 XP

Increases health, suppression, and weapon burst length.
Veteran Star FullVeteran Star FullVeteran Star Full

3000 XP

Increases accuracy, suppression, and unit takes less damage from attacks.
  • Fire Discipline: Active ability. When activated, the team weapon temporarily gains increased accuracy, damage, and rate of fire at the cost of reducing suppression and burst length. Similar to the Vickers ability, it essentially trades suppression for more damage against its targets. Keep in mind the duration cannot be cancelled, so be wary that the loss of suppression can have unintended consequences if you suddenly need to suppress a target. On the other hand, this ability is great for increasing damage and forcing losses or a retreat if the target is already suppressed, as the reduced suppression is less of an issue at that point.

Abilities


Fire Discipline icon
Fire Discipline
Orders the crew to fire shorter, more controlled bursts when active.
+20% accuracy, +20% damage, +50% rate of fire. -75% suppression, -50% burst length.
Time Cost

180

Reload icon
Reload
Orders the heavy machine gun crew to reload.
Time Cost

6.5

  • Reload: When activated the HMG team will be unable to fire for a few seconds as it reloads. This ability helps ensure the HMG is ready to fire a full burst upon enemy contact, helping to avoid awkward scenarios where it only fires a partial burst that is less effective.

Change Log

1.6 'Coral Viper' April 2 2024

  • MG 34 HMG suppression against suppressed targets increased from 0.4 to 0.5.