Vickers Machine Gun Team Symbol

Vickers Machine Gun Team

symbol
Team Weapon
Vickers Machine Gun Team
Vickers Machine Gun Team Portrait
UK Forces Icon
Faction

Heavy weapon team very effective against infantry. Must be set-up to attack.

The Vickers Machine Gun Team is the UKF's heavy machine gun (HMG) team weapon. It is available from the UKF . As with all weapon team units, the HMG must be set-up before it can fire, and can only fire within its arc of fire after being set-up. Just like any other weapons crew, the unit is more vulnerable due to a larger target size, making them easier to hit compared to most infantry. This, combined with their set up nature means they are vulnerable to flanking and artillery.

Like any other HMG, infantry units fired upon will quickly become suppressed, which can progress to pinned status if they continue taking sustained fire.

The Vickers HMG boasts the highest damage per second (DPS) values out of all the equivalent HMG teams from other factions. It is slightly more damaging than the Wehrmacht although in general the MG42 is the best HMG due to superior suppression power on top of similar DPS. As such, sustained fire from the Vickers is quite capable of killing infantry at a fairly fast rate. This is supported by its veterancy level 1 ability, which allows the Vickers to sacrifice suppression and arc of fire temporarily for even more killing power. However, on the other hand the Vickers comes with the downside of a smaller arc of fire compared to Axis HMGs, and its slower rate of fire means it does not suppress nearly as quickly as those weapons. As such, it is slightly less forgiving in terms of positioning and thus additional care must be taken.

Similar to other HMGs, they also have a Reload ability that simply forces them to reload their HMG, disabling their ability to fire for a few seconds. CoH features a reload mechanic for every weapon in the game, which essentially is a cooldown on attacking. This ability allows a player to ensure the HMG is ready to fire a full burst, instead of potentially reloading immediately after firing for a second or less. While not necessary to make use of HMG teams, it can be helpful for those who can keep up with additional micromanagement of units on the field, as it can prevent awkward situations where an HMG does not suppress fast enough due to reload timers.

As with other weapons teams, if the entire squad is killed the HMG will drop to the ground and can be picked up by any player, including the enemy!

This unit benefits from the Team Weapons Training upgrade available at the .

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

600 XP

Unlocks veteran ability. Unit is harder to hit and increases suppression.
Veteran Star FullVeteran Star FullVeteran Star Empty

1800 XP

Increases suppression, weapon burst length, and unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Full

3600 XP

Increases accuracy, suppression, health, and weapon traverse speed.

Veterancy Abilities

  • Focused Gunnery: Active ability granted after reaching veterancy level 1. Once activated, the squad will temporarily gain +10 increased weapon range, and significantly improved accuracy at all ranges by +23% to +45% (most notably at long range). As a downside, this comes at the cost of greatly reduced weapon arc by -68%, and -25% suppression while active. Has a duration of 60 seconds that cannot be cancelled prematurely. Useful to extend the HMG's range and killing power especially when focusing on one unit - the extra range and accuracy often makes it unexpectedly capable of winning HMG duels, or even taking out light vehicles like halftracks. Be wary the reduced arc and suppression power makes it far less flexible for suppressing and switching targets especially due to the long duration that cannot be prematurely cancelled. Ideally it is usually best to let the Vickers suppress a target first, then activate Focused Gunnery for increased damage as a follow-up, as they will need to recover from suppression and cannot simply move out of the HMG's arc or range at that point. Otherwise, activating it ahead of time in order to take advantage of the extra range and killing power can be helpful especially as a way to unexpectedly take out units.

Abilities


Focused Gunnery icon
Focused Gunnery
Greatly increases weapon accuracy and increases range at the cost of weapon arc and suppression when active.
+%1% range and increases accuracy by +23% - +45%. Reduces arc by 68%, -25% suppression.
Time Cost

180

Reload icon
Reload
Orders the heavy machine gun crew to reload.
Time Cost

4

  • Reload: When activated the HMG team will be unable to fire for a few seconds as it reloads. This ability helps ensure the HMG is ready to fire a full burst upon enemy contact, helping to avoid awkward scenarios where it only fires a partial burst that is less effective.

    Upgrades

    • Team Weapon Training: Available from the . Grants veterancy XP and combat bonuses.

Weapons


Lee-enfield-crew-uk-sp
Near
Mid
Far
Accuracy0.40.250.2
Range72035
10

Change Log

1.6 'Coral Viper' (April 2 2024)

  • Vicker HMG suppression increased from 0.0125 to 0.0144   

  • Vicker HMG suppression against suppressed targets increased from 0.4 to 0.5