M29 Weasel Recon Vehicle Symbol

M29 Weasel Recon Vehicle

symbol
Vehicle
M29 Weasel Recon Vehicle
M29 Weasel Recon Vehicle Portrait
US Forces Icon
Faction

Unarmed support transport vehicle that can capture territory and detect nearby camouflaged units. Can deploy unmanned heavy machine guns and mortars.

The M29 Weasel Recon Vehicle is a USF light vehicle unit. In skirmishes, it is only available exclusively as a call-in unit with the Special Operations Battlegroup. It can either be deployed on its own via the call-in ability of the same unit name, or it can be deployed via the M29 Weasel with M1 Pack Howitzer call-in ability where it arrives towing an .

The Weasel is an ultra light reconnaissance vehicle that essentially serves as an alternative unit to the (aka the Jeep). For a higher cost, the Weasel is slightly more durable with higher health and armour values, but has a significant trade-off of slower speed and acceleration comparatively. Likewise, it is also a detector unit and thus can reveal camouflaged units at a larger range of 25 instead of 12.5 for most units.

By default the Weasel is unarmed, but unlike most vehicles it is capable of capturing territory. It can also transport a single infantry squad, can tow various heavy weapons, and has Support Veterancy. In addition, the Weasel comes with the ability to drop the .30 Cal HMG and the M1 Mortar for a Munitions cost. When either weapon drop is used, said weapon will spawn abandoned at the target location, and can then be crewed by normal means (typically by another infantry squad). This unit also has passive Self-Repair, allowing it to repair itself when stationary and out of combat.

This unit can be upgraded with a forward facing machine gun for a Munitions cost, granting it a weapon effective against infantry. Once upgraded the Weasel's damage per second (DPS) against infantry is the highest amongst equivalent recon vehicles in the game, meaning it will generally outdamage the Jeep, UKF , and DAK against infantry. However once upgraded the Weasel loses the ability to transport troops. Arming it makes it an effective early game unit with substantial combat strength, though like all recon vehicles its fragility makes it scale poorly as more threats are deployed.

At veterancy level 1 this unit can choose between two passive abilities: Signal Layer and Medical Station. Signal Layer allows any nodes captured by the Weasel to generate an extra +3 Munitions or Fuel income (Manpower is unaffected) permanently until that territory is neutralized once again. Medical Station allows the Weasel to slowly heal nearby friendly infantry units when it is stationary and out of combat.

Overall, the Weasel is an interesting alternative to the USF Jeep, offering unique utility at the expense of being a specific Battlegroup exclusive. Thanks to being able to capture by default, USF players can decide if they want to deploy one immediately at 0 CP cost to unlock, allowing one to use the Weasel in the early game effectively. It is typically common to upgrade it as soon as possible to give it a useful weapon to maximize its early game potential. It is highly independent as it can passively self-repair without relying on long cooldowns or an early , allowing one to fight with it frequently. It can scale well with its utility as if Munitions are available, it can drop weapons which enables the USF player to even skip producing HMG or Mortar squads regularly. Alternatively the dropped weapons can be picked up by a teammate. At veteran level 1 it can double down on capture duties for more resources, or be able to provide healing. This passive heal in particular is quite slow and thus is not a replacement for building a dedicated healing method, but nevertheless can be very useful.

As a downside, it is noticeably slower than the Jeep, especially in regards to acceleration and rotation rate. Thus careful micromanagement will be needed as it cannot pull out of bad situations or chase as effectively in comparison. As with any light vehicle it is vulnerable to all kinds of weapons, so good micromanagement is a necessity overall. Unlike other recon vehicles, it does not have larger sight range.

As with all early game recon vehicles, it can be a powerful combat vehicle initially but as time passes, its low health and vulnerability makes it less useful in combat situations. As such, it 'scales' with its utility over time instead, through its unique abilities and still acting as a scout unit with enhanced detection range.

Armor


light armoured car

CoH3 Stats light Cover Icon5
CoH3 Stats negative Cover Icon2.5
CoH3 Stats light armoured car Portrait
CoH3 Stats heavy Cover Icon5
CoH3 Stats light Cover Icon5

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

400 XP

Unlocks veteran ability choice. Increases rotation rate, sight, and acceleration.
Veteran Star FullVeteran Star FullVeteran Star Empty

1200 XP

Increases speed, rotation rate, and accuracy.
Veteran Star FullVeteran Star FullVeteran Star Full

2400 XP

Increases speed, acceleration, health, sight and rate of fire.

Veterancy Abilities

All USF units can choose between one of two veterancy abilities specific to them, upon reaching veterancy level 1.

  • Signal Layer: Passive ability. Any Munitions or Fuel points captured by the Weasel will gain a bonus +3 income per minute. This bonus does not apply to Manpower nodes. Note that this bonus will apply so long as the Weasel is within the capture radius of a point by the time it is fully captured - it does not matter how long the Weasel has been capturing for and thus it only needs to be present at the end rather than starting a capture from the beginning. A helpful ability for doubling down on capture duties, though it can be tricky to use as ideally one wants this bonus as early as possible, which the veterancy XP requirement delays. In addition, this passive does not work retroactively, meaning it will only apply to points captured after the ability is gained. Note that the bonus income is lost when the point is neutralized, and would require the Weasel to recapture to gain it again.

  • Medical Station: Passive ability. The Weasel will passively heal nearby friendly infantry units when stationary and out of combat. The heal rate is significantly slower than other dedicated healing methods, meaning this should not be relied upon as a replacement healing method for the entire match. Regardless, it can be a very useful veteran ability as it allows the Weasel to provide more or less free healing which is incredibly powerful if gained early on.

Upgrades


Pintle-Mounted .30cal Machine Gun icon
Pintle-Mounted .30cal Machine Gun
Upgrades the M29 with a fixed .30cal machine gun.
Munitions Cost

30

  • Pintle-Mounted .30cal Machine Gun: Upgrades the unit with a forward facing machine gun for a Munitions cost. This grants a weapon to the normally unarmed Weasel. As a trade-off, this removes the Weasel's ability to transport troops. Once this upgrade is attained, the Weasel generally deals the highest damage per second (DPS) to infantry compared to equivalent recon vehicles, such as the USF , UKF , and DAK

Abilities


Support Veterancy icon
Support Veterancy
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Deploy Heavy Machine Gun icon
Deploy Heavy Machine Gun
Deploys an unmanned .30 cal heavy machine gun.
Munitions Cost

75

Time Cost

60

Deploy M1 Mortar icon
Deploy M1 Mortar
Deploys an unmanned 81mm mortar.
Munitions Cost

75

Time Cost

60

Emergency Engine Repair icon
Emergency Engine Repair
Crew will repair vehicle criticals when out of combat and stationary.
Time Cost

180

Passive Self-Repair icon
Passive Self-Repair
The crew will repair their own vehicle when out of combat.
Drop Heavy Weapon icon
Drop Heavy Weapon
Orders the unit to drop its towed heavy weapon at the target position.
Tow Heavy Weapon icon
Tow Heavy Weapon
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Vehicle Capture icon
Vehicle Capture
Unit can capture and decapture territory.
Self-repair icon
Self-repair
The unit will slowly repair damage when out of combat and stationary.
Unlock Signal Layer icon
Unlock Signal Layer
Resource points captured by the M29 generate more resources.
Unlock Medical Station icon
Unlock Medical Station
Heals nearby infantry and team weapons when stationary and out of combat.
Signal Layer icon
Signal Layer
Resource points captured by the M29 generate more resources.
Medical Station icon
Medical Station
Heals nearby infantry and team weapons when stationary and out of combat.

Note: Emergency Engine Repair is not available in skirmishes.

  • Vehicle Capture: Unlike most vehicles, this unit can capture territory by default.

  • Passive Self-Repair: The unit will passively heal itself when stationary and out of combat. This grants the Weasel a high level of independence, allowing it to retreat and heal up without relying on getting repairs from other units.

  • Towing Heavy Weapons: This unit is capable of towing various heavy weapons such as AT guns. Since it has transportation capacity, it is capable of also transporting crewed weapons rather than only abandoned ones. As the unit is small, it cannot tow the heaviest of weapons such as the 17 Pounder and FlaK 38 AT Guns.

  • Support Veterancy: This unit gains veterancy XP when nearby friendly units gain XP. This allows it to gain XP even if it is not actively fighting. If multiple units with Support Veterancy are nearby, the gained XP will be shared equally amongst them.

  • Deploy Heavy Machine Gun: Deploys an unmanned .30 cal HMG at the target location, identical to the one used by the . Once spawned, the abandoned weapon can be interacted with as normal, meaning it can be crewed or destroyed just like any other abandoned weapon. This ability allows the USF player to pay Munitions for this special weapon rather than creating an HMG team by regular means. Note that it can also be useful for granting this weapon to teammates.

  • Deploy M1 Mortar: Deploys an unmanned M1 Mortar at the target location, identical to the one used by the . Once spawned, the abandoned weapon can be interacted with as normal, meaning it can be crewed or destroyed just like any other abandoned weapon. This ability allows the USF player to pay Munitions for this special weapon rather than creating a mortar team by regular means. Note that it can also be useful for granting this weapon to teammates.

Change Log

1.7.0 Onyx Shark July 16 2024

M29 Weasel 

  • Can now detect camouflaged units up to range 25 

1.6 'Coral Viper' April 2 2024

  • Reload from 5/5.5 to 2.5