Marder III Tank Destroyer Symbol

Marder III Tank Destroyer

symbol
Vehicle
Marder III Tank Destroyer
Marder III Tank Destroyer Portrait
Afrikakorps Icon

Light vehicle effective against tanks and vehicles at long-range. Must face target directly to fire.

Note: This page refers to the DAK unit. For the Wehrmacht version, refer to this:

Both units are identical in unit stats, but have significant differences in cost and abilities, and of course benefit from different available upgrades with respect to their factions.

The Marder III Tank Destroyer (commonly referred to as simply Marder) is a DAK light vehicle unit. In skirmishes it is available from the .

The Marder is a tank destroyer vehicle and features one of the most reliable anti-tank weapons in the game, able to reliably penetrate the vast majority of armour even at long range. It also has a massive maximum attack range far beyond its sight range, though of course its accuracy against smaller targets will suffer at such an extreme range.

However, its weapon can only face forward and the vehicle generally must face its entire chassis toward targets. This means it is very vulnerable to being flanked as if it is caught at even a small angle off of its front, it will be unable to fire without taking time to turn first. As with most dedicated anti-tank weapons, it is not effective against infantry.

Additionally, it has mediocre mobility with average speed and rotation rate, and it has low durability with relatively low health and armour values. As such, this combination of low durability and needing to face targets makes the Marder fairly inflexible, needing to have support and proper set up to cover its weaknesses.

On the other hand, the DAK Marder is quite cheap for a tank destroyer unit, and much like heavy weapon teams it can be very effective when backed up with support or additional numbers. Compared to the Wehrmacht version, the DAK Marder costs significantly less Fuel but lacks the Site Main Gun toggle ability.

At veterancy level 1 it gains the active ability Rapid Reposition, which allows it to rapidly move to a target location, then lose speed in exchange for increased rate of fire and rotation rate.

Armor


light tank

CoH3 Stats light Cover Icon25
CoH3 Stats negative Cover Icon10
CoH3 Stats light tank Portrait
CoH3 Stats heavy Cover Icon50
CoH3 Stats light Cover Icon25

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

1500 XP

Unlocks veteran ability. Increases rotation rate, accuracy, and acceleration.
Veteran Star FullVeteran Star FullVeteran Star Empty

4500 XP

Increases speed, rotation rate, rate of fire, and accuracy.
Veteran Star FullVeteran Star FullVeteran Star Full

9000 XP

Increases speed, acceleration, health, penetration, and rate of fire

Veterancy Abilities

  • Rapid Reposition: Active ability gained upon reaching veterancy level 1. The Marder will rapidly move to the target location with increased speed and acceleration. Once it arrives at the target destination, it will then lose movement speed in exchange for increased rate of fire and rotation rate for a duration. As the name implies, this can be a useful way to get the Marder into a desirable position very quickly and then benefit from combat bonuses immediately. However, keep in mind the loss of speed after it repositions, making it difficult to pull out of a bad situation if it is caught out.

Abilities


Blitzkrieg icon
Blitzkrieg
Increases vehicle speed, rate of fire, and makes unit harder to hit when active.
Munitions Cost

40

Time Cost

60

Rapid Reposition icon
Rapid Reposition
Orders the vehicle to rapidly move to the target location and take up a firing position.
Munitions Cost

15

Time Cost

60

Hold Fire Disabled icon
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stealth Off icon
Stealth Off
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Emergency Repair Kits icon
Emergency Repair Kits
The unit will slowly repair damage when out of combat and stationary.
Restores +%1% health per second.
Smoke Canisters icon
Smoke Canisters
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Munitions Cost

25

Time Cost

120

Armor-piercing Rounds icon
Armor-piercing Rounds
Orders the crew to load armor-piercing ammunition.
Munitions Cost

45

Time Cost

60

Vehicle Awareness icon
Vehicle Awareness
Enables the vehicle to detect enemy vehicles in the fog of war.
Vehicle Capture icon
Vehicle Capture
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.

Note: Armor-Piercing Rounds is campaign exclusive and is not available in skirmishes.

Upgrades/Abilities

  • Smoke Canisters: Active ability. Drops smoke directly in front of the vehicle. Requires the Vehicle Survival Package upgrade from the Armory.

  • Emergency Repair Kits: Passive ability. The unit will repair itself when stationary and out of combat. Requires the Emergency Repair Kits upgrade from the Armory.

  • Vehicle Capture: Passive ability. The unit gains increased movement speed, rotation rate, and is able to capture/decapture territory. Requires the Rapid Advance upgrade from the Armory.

  • Tungsten Core Ammunition: Globally upgrades the penetration of all tank guns and autocannons. Cosmetically the weapon's tracer effects are also changed to a greenish colour.

Armored Support Battlegroup

  • Vehicle Awareness: Passive ability. The vehicle can detect enemy vehicles in the fog of war. Requires the Vehicle Awareness perk.

  • Panzer Storm: Active battlegroup ability. Upon activation, globally increases the speed of all vehicles and grants them immunity to engine criticals for the duration.

Weapons


75mm-marder-iii-ak
Near
Mid
Far
Accuracy0.10.0550.04
Range103050
Penetration300250220
160
0.5
Tank-smoke-ak
Near
Mid
Far
Range027.555
Penetration353535