Light vehicle effective against tanks and vehicles at long-range. Must face target directly to fire.
Note: This page refers to the DAK unit. For the Wehrmacht version, refer to this:
Both units are identical in unit stats, but have significant differences in cost and abilities, and of course benefit from different available upgrades with respect to their factions.
The Marder III Tank Destroyer (commonly referred to as simply Marder) is a DAK light vehicle unit. In skirmishes it is available from the
The Marder is a tank destroyer vehicle and features one of the most reliable anti-tank weapons in the game, able to reliably penetrate the vast majority of armour even at long range. It also has a massive maximum attack range far beyond its sight range, though of course its accuracy against smaller targets will suffer at such an extreme range.
However, its weapon can only face forward and the vehicle generally must face its entire chassis toward targets. This means it is very vulnerable to being flanked as if it is caught at even a small angle off of its front, it will be unable to fire without taking time to turn first. As with most dedicated anti-tank weapons, it is not effective against infantry.
Additionally, it has mediocre mobility with average speed and rotation rate, and it has low durability with relatively low health and armour values. As such, this combination of low durability and needing to face targets makes the Marder fairly inflexible, needing to have support and proper set up to cover its weaknesses.
On the other hand, the DAK Marder is quite cheap for a tank destroyer unit, and much like heavy weapon teams it can be very effective when backed up with support or additional numbers. Compared to the Wehrmacht version, the DAK Marder costs significantly less Fuel but lacks the Site Main Gun toggle ability.
At veterancy level 1 it gains the active ability Rapid Reposition, which allows it to rapidly move to a target location, then lose speed in exchange for increased rate of fire and rotation rate.
1500 XP
4500 XP
9000 XP
Rapid Reposition: Active ability gained upon reaching veterancy level 1. The Marder will rapidly move to the target location with increased speed and acceleration. Once it arrives at the target destination, it will then lose movement speed in exchange for increased rate of fire and rotation rate for a duration. As the name implies, this can be a useful way to get the Marder into a desirable position very quickly and then benefit from combat bonuses immediately. However, keep in mind the loss of speed after it repositions, making it difficult to pull out of a bad situation if it is caught out.
40
60
15
60
25
120
45
60
Note: Armor-Piercing Rounds is campaign exclusive and is not available in skirmishes.
Smoke Canisters: Active ability. Drops smoke directly in front of the vehicle. Requires the Vehicle Survival Package upgrade from the Armory.
Emergency Repair Kits: Passive ability. The unit will repair itself when stationary and out of combat. Requires the Emergency Repair Kits upgrade from the Armory.
Vehicle Capture: Passive ability. The unit gains increased movement speed, rotation rate, and is able to capture/decapture territory. Requires the Rapid Advance upgrade from the Armory.
Tungsten Core Ammunition: Globally upgrades the penetration of all tank guns and autocannons. Cosmetically the weapon's tracer effects are also changed to a greenish colour.
Vehicle Awareness: Passive ability. The vehicle can detect enemy vehicles in the fog of war. Requires the Vehicle Awareness perk.
Panzer Storm: Active battlegroup ability. Upon activation, globally increases the speed of all vehicles and grants them immunity to engine criticals for the duration.
75mm-marder-iii-ak | Near | Mid | Far |
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Accuracy | 0.1 | 0.055 | 0.04 |
Range | 10 | 30 | 50 |
Penetration | 300 | 250 | 220 |
Tank-smoke-ak | Near | Mid | Far |
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Range | 0 | 27.5 | 55 |
Penetration | 35 | 35 | 35 |