ML 3-inch Mortar Team Symbol

ML 3-inch Mortar Team

Team Weapon
ML 3-inch Mortar Team
ML 3-inch Mortar Team Portrait
UK Forces Icon

Heavy weapon very effective against structures, team weapons, and stationary infantry at long-range. Must be set-up to attack.

The ML 3-inch Mortar Team is the UKF's standard mortar weapons team, available from the Section Command Post. As with standard light mortars, it is capable of auto attacking at a slow rate of fire, and also has access to two barrage abilities.

As an artillery unit it is best used at long range far away from threats, to deal damage. While mortars are not effective against moving units, they serve a very strong purpose in dislodging defensive positions, as the incoming damage will force the opponent to react and move their units or else risk losing them. This can be very helpful in forcing set-up weapons and garrisoned units to move, allowing you start an offensive with less obstacles in the way.

For more destructive and faster artillery strikes, one must use their High-Explosive Barrage ability. This allows them to fire off several volleys in quick succession. For utility, a Smoke Barrage can also be used to obscure vision, great for blocking line of sight for a variety of offensive and defensive purposes. Each barrage ability has fairly fast cooldowns, so while their damage is light compared to heavier artillery, it can barrage with far greater frequency, making them very useful in restricting weapon teams like HMGs.

When attacking normally, it has decent range but a very slow rate of fire and mediocre accuracy. The attack ground command is also useful to fire rounds away at suspected areas one may want to target, such as garrisoned buildings and set-up weapon positions. Auto attacking with mortars is not nearly as effective as High-Explosive Barrages, but it does allows the unit to still contribute while the ability is on cooldown.

Upon reaching veterancy level 1 they do gain more accurate High-Explosive Barrages, improving their threat to stationary targets. Additionally, it can benefit from the Artillery Saturation perk within the Indian Artillery Battlegroup, increasing the amount of volleys fired during barrages.

This unit benefits from Team Weapons training available at the Training Center.


Veteran Star FullVeteran Star EmptyVeteran Star Empty

1000 XP

Unlocks veteran ability. Unit is harder to hit; reduces barrage recharge times, and improves accuracy.
Veteran Star FullVeteran Star FullVeteran Star Empty

3000 XP

Increases accuracy, rate of fire, makes unit harder to hit, and reduces barrage recharge times.
Veteran Star FullVeteran Star FullVeteran Star Full

6000 XP

Increases weapon range, accuracy, and health

Veterancy Abilities

  • Zero In: Passive ability granted after reaching veterancy level 1. The mortar team's High-Explosive Barrage accuracy is increased for each shell fired during the barrage. Just be sure to center your targeting reticle for any barrages you place, as the barrage scatter will steadily decrease.


Smoke Barrage icon
Smoke Barrage
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Time Cost


High-explosive Barrage icon
High-explosive Barrage
Fires rounds at the target location. Small blast radius. Effective against stationary infantry and buildings.
Time Cost


Zero In icon
Zero In
Increases barrage accuracy for each shell fired during barrages.
Time Cost


  • High-Explosive Barrage: Fires off several explosive rounds at the target area, with a small blast radius for each explosion. As it is light artillery, it is most effective against stationary and garrisoned infantry targets, though it can deal adequate damage to light vehicles too. Not effective against armour.

  • Smoke Barrage: Fires off several smoke rounds. These do not deal damage and instead saturate the target area with sight-blocking smoke clouds. This is a great way to deny vision for various purposes, such as preventing an enemy HMG from firing on your troops.


    • Team Weapon Training: Available from the Training Center. Grants +800 veterancy XP. Veteran weapons team gains +10% accuracy, +10% reload speed, and -10% received accuracy.

    Battlegroup Abilities

    Indian Artillery Battlegroup

    • Artillery Saturation: Passive perk. All artillery and mortar units fire additional shells during barrages. For the UKF mortar team, this increases their maximum number of volleys per barrage to eight, which would be higher than any other equivalent mortar teams.




  • This unit has an Australian accent, and is confirmed from in-game voice lines such as "You need some Aussies?".