Emplacement effective against structures, team weapons, and stationary infantry at long-range.
The Mortar Pit is a USF emplacement. In skirmishes, it is available as an upgrade to the Fighting Position that the Engineer Squad/Assault Engineer Squad can construct.
Once a Fighting Position is built, the player may select it and spend Munitions to upgrade it to either a Mortar Pit or an HMG Fighting Position
The Mortar Pit is functionally identical to the regular M1 Mortar Team unit, but of course is completely immobile as a structure. To compensate, it has a larger maximum range compared to the Mortar Team.
As with most emplacements, they can be hardy against various small arms but are vulnerable to explosives and flamethrowers.
1200 XP
3600 XP
7200 XP
All USF units can choose between one of two veterancy abilities specific to them, upon reaching veterancy level 1.
Airburst Barrage: Active ability. Fires a special barrage at the target location. Airburst shells explode with a far greater radius but with reduced explosion damage. This makes it much more effective against infantry as the wider radius increases its consistency against infantry targets, but the lower damage means it is less effective against structures and vehicles.
Delayed Fuse HE Barrage: Active ability. Fires a special barrage at the target location. As the name implies, these rounds will land initially and will explode after a short delay, as opposed to exploding immediately on contact. The explosions have a wider radius and stronger damage than regular barrages, though the delay makes it easier for opponents to move their units out of the way. As such Delayed Fuse HE are great for destroying static structures and garrisons, but are far less reliable against wary opponents with mobile units.
20
20
20
20
20
20
High-Explosive Barrage: Active ability. Fires off several explosive rounds at the target area, with a small blast radius for each explosion. As it is light artillery, it is most effective against stationary and garrisoned infantry targets, though it can deal adequate damage to light vehicles too. Not effective against armour. Fairly low cooldown compared to heavier artillery options.
Smoke Barrage: Active ability. Fires off several smoke rounds. These do not deal damage and instead saturate the target area with sight-blocking smoke clouds. This is a great way to deny vision for various purposes, such as preventing an enemy HMG from firing on your troops.
1.6 'Coral Viper' April 2 2024
Mortar pits are having their health reduced to better reflect their role as an indirect fire support unit that needs to have a frontline to be effective. We have also greatly increased the Veterancy requirements which was far too low.
Health decreased from 640 to 480
Veterancy requirements increase from 480/960/1920 to 1200/3600/7200