Panzerjäger Squad Symbol

Panzerjäger Squad

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Infantry
Panzerjäger Squad
Panzerjäger Squad Portrait
Afrikakorps Icon

Support infantry effective against light vehicles. Can repair at a reduced rate and slow enemy vehicles.

The Panzerjäger Squad is a DAK infantry unit. In skirmishes they are available from the . However, they are also available as a call-in from the faction's Deployment System, specifically the Panzerjäger Mechanized Group call-in (which will field a transporting a Panzerjäger squad).

Panzerjäger squads are armed with two anti-tank rifles, making them effective against light vehicles. These weapons lack the penetration to deal with heavier armour however, and thus they can struggle to penetrate the frontal armour of many tanks. They also cannot fire on the move. However, they can still deal respectable damage when shooting at the flanks.

Like other DAK infantry units, Panzerjägers benefit from the Combined Arms passive, so working alongside friendly vehicles is ideal to boost their effectiveness. They are also capable of repairing, albeit at a reduced rate compared to the .

By default the Panzerjäger has the passive ability Concealment, allowing them to camouflage when in cover and out of combat. Attacking to break this invisibility grants them an ambush bonus, temporarily buffing their accuracy and damage. At veterancy level 1 they gain the active ability Anti-Tank Tear Gas Round which temporarily debilitates a target enemy vehicle, greatly reducing its movement speed and vision for a few seconds.

With a smaller squad size of four alongside less individual health than the , care must be taken as they can be more easily wiped compared to larger squads. While they are potent against light vehicles, in most cases they are easily outmaneuvered especially as they need to stand still to fire, on top of a slow fire rate. This can be circumvented by clever use of Concealment and Anti-Tank Tear Gas Round abilities, as well as using the to give them mobility. In addition they can fire while being transported in the 250 halftrack, which can make them surprisingly lethal threats capable of chasing down other vehicles. This combination can give them great mobility and effectiveness, though care must be taken as the transport itself is easy to destroy, and occupants will be killed or take great damage upon its destruction.

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

800 XP

Unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Empty

2400 XP

Increases accuracy, rate of fire, weapon penetration and unit is harder to hit.
Veteran Star FullVeteran Star FullVeteran Star Full

4800 XP

Increases accuracy, rate of fire, weapon penetration, and health.

Veterancy Abilities

  • Anti-Tank Tear Gas Round: Active ability gained upon reaching veterancy level 1. The squad fires a special round at the target enemy vehicle for a Munitions cost, debilitating it. On hit, the target will have disabled vision and greatly reduced movement speed of -60%, for a duration of 3 seconds. Useful to slow down a vehicle to help ensure its destruction (especially combined with other heavier AT weapons like AT guns), and/or to greatly reduce its combat effectiveness.

Abilities


Plunder icon
Plunder
Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun. Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles. Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka. Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Concealment icon
Concealment
The squad gains camouflage when in cover and out of combat. Unit is invisible to enemies unless they get too close.
+25% damage and +40% accuracy when firing from camouflage for %3% seconds.
Force Recon icon
Force Recon
Increases the Line of Sight of infantry when they are near vehicles.
Hold Fire Disabled icon
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Combined Arms icon
Combined Arms
Increases accuracy, speed and makes unit harder to hit when near combat vehicles.
+10% accuracy, +15% speed and squad is 10% harder to hit.
Vehicle Support - Secure Location icon
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
Anti-tank Tear Gas Round icon
Anti-tank Tear Gas Round
Fires a special round that greatly lowers the target's speed and vision for a short period of time.
-60% speed and disables vision on affected target for %2% seconds.
Munitions Cost

30

Time Cost

30

Repair icon
Repair
Orders the unit to repair the target vehicle, building, emplacement or bridge. Repairs at a reduced rate.
Restores +%1% health per second. Unit takes +100% additional damage and is +200% easier to hit while repairing.
Rudimentary Repairs icon
Rudimentary Repairs
Repairs the target vehicle, building, bridge, or emplacement over time. Hold CTRL to override repair command, allowing the unit to garrison structures or vehicles.
Restores +%1% health per second. Unit takes +200% additional damage and is +%3%%% easier to hit while repairing.
Vehicle Support - Secure Location icon
Vehicle Support - Secure Location
Increases the capture and decapture rate of infantry when they are near vehicles.
+25% capture and decapture rate.
  • Combined Arms: Passive ability. The squad will gain +10% accuracy, +15% movement speed, and -10% received accuracy when near friendly vehicles. This encourages fighting while near friendly vehicles due to substantial combat bonuses.

  • Concealment: Passive ability. The squad gains camouflage when in cover and out of combat. This means the unit is invisible to enemies unless they get fairly close. Moving out of cover for a few seconds, using abilities, or attacking will remove this invisibility. While in Concealment, the squad gains an ambush bonus after firing from camouflage, granting a massive temporary bonus of +25% damage and +40% accuracy for 5 seconds.

  • Rudimentary Repair: This unit by default uses Rudimentary Repair, allowing them to repair damaged vehicles albeit at a reduced rate (+6 health per second) compared to typical engineer squads (+8 health per second). When upgraded with Advanced Field Repairs from the Armory, their repair rate is increased by an additional +2.5 health per second for total repair rate of +8.5 per second.

Battlegroup Abilities

Italian Combined Arms Battlegroup

  • Vehicle Support - Secure Location: Passive ability. Increases the capture and decapture rate of infantry when they are near vehicles.

  • Vehicle Support - Force Recon: Passive ability. Increases the vision range of infantry when they are near vehicles.

Weapons


Kar98k-panzerjaeger-ak
Near
Mid
Far
Accuracy0.6250.60.3
Range72235
16

Trivia

  • This unit used to be exclusive to call-in only, but as of the October 4 2023 (Umbral Wasp) patch it was added to the DAK's base roster, becoming a unit that can be produced from the Light Support Kompanie.

  • This unit used to have no veterancy abilities, but as of the October 31 2023 patch, Anti-Tank Tear Gas Round was moved from a default ability to a veterancy ability.

Change Log

1.6.1 Hotfix April 11 2024

Panzerjeager Squad – We wanted this unit to function similarly to other units in this role like the British Anti-Tank (AT) rifles.  

  • Panzerbuchse AT Rifle now deals 50% less damage to buildings; except bunkers. 

  • Panzerbuchse AT Rifle deals 75% less damage to destructible ambient objects.

1.6 'Coral Viper' April 2 2024

These changes lower the speed of the second and further volleys depending on distance to the target, giving vehicles more time to escape.  

  • Panzerbuchse Fire-aim time increased from 0.25/0.75 to 0.75/0.75  

  • Panzerbuchse reload time now increased by 19% between ranges 20-35  

  • Reinforce cost increased from 26 to 30  

  • Population increased from 7 to 8