Support infantry effective against light vehicles. Can repair at a reduced rate and slow enemy vehicles.
The Panzerjäger Squad is a DAK infantry unit. In skirmishes they are available from the
Panzerjäger squads are armed with two anti-tank rifles, making them effective against light vehicles. These weapons lack the penetration to deal with heavier armour however, and thus they can struggle to penetrate the frontal armour of many tanks. They also cannot fire on the move. However, they can still deal respectable damage when shooting at the flanks.
Like other DAK infantry units, Panzerjägers benefit from the Combined Arms passive, so working alongside friendly vehicles is ideal to boost their effectiveness. They are also capable of repairing, albeit at a reduced rate compared to the
By default the Panzerjäger has the passive ability Concealment, allowing them to camouflage when in cover and out of combat. Attacking to break this invisibility grants them an ambush bonus, temporarily buffing their accuracy and damage. At veterancy level 1 they gain the active ability Anti-Tank Tear Gas Round which temporarily debilitates a target enemy vehicle, greatly reducing its movement speed and vision for a few seconds.
With a smaller squad size of four alongside less individual health than the
800 XP
2400 XP
4800 XP
Anti-Tank Tear Gas Round: Active ability gained upon reaching veterancy level 1. The squad fires a special round at the target enemy vehicle for a Munitions cost, debilitating it. On hit, the target will have disabled vision and greatly reduced movement speed of -60%, for a duration of 3 seconds. Useful to slow down a vehicle to help ensure its destruction (especially combined with other heavier AT weapons like AT guns), and/or to greatly reduce its combat effectiveness.
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Combined Arms: Passive ability. The squad will gain +10% accuracy, +15% movement speed, and -10% received accuracy when near friendly vehicles. This encourages fighting while near friendly vehicles due to substantial combat bonuses.
Concealment: Passive ability. The squad gains camouflage when in cover and out of combat. This means the unit is invisible to enemies unless they get fairly close. Moving out of cover for a few seconds, using abilities, or attacking will remove this invisibility. While in Concealment, the squad gains an ambush bonus after firing from camouflage, granting a massive temporary bonus of +25% damage and +40% accuracy for 5 seconds.
Rudimentary Repair: This unit by default uses Rudimentary Repair, allowing them to repair damaged vehicles albeit at a reduced rate (+6 health per second) compared to typical engineer squads (+8 health per second). When upgraded with Advanced Field Repairs from the Armory, their repair rate is increased by an additional +2.5 health per second for total repair rate of +8.5 per second.
See the Armory page for more details and numbers behind each upgrade.
Veteran Squad Leaders: Globally adds combat bonuses to all infantry except the
Advanced Field Repairs: Globally increases the repair speed of all infantry.
Vehicle Support - Secure Location: Passive ability. Increases both the capture and decapture rate of infantry when they are near vehicles by 25%.
Vehicle Support - Force Recon: Passive ability. Increases the vision range of infantry when they are near vehicles.
Plunder: Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. This perk conflicts with Transfer Depots.
Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun.
Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles.
Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka.
Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Advanced Ambush Training: Improves the First-Strike ambush accuracy bonus of infantry squads from +40% to +50%, damage bonus from +25% to +35%, and the duration is increased from 5 seconds to 7.5 seconds.
Kar98k-panzerjaeger-ak | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.625 | 0.6 | 0.3 |
Range | 7 | 22 | 35 |
Penetration | 1.5 | 0 | 0 |
This unit used to be exclusive to call-in only, but as of the October 4 2023 (Umbral Wasp) patch it was added to the DAK's base roster, becoming a unit that can be produced from the Light Support Kompanie.
This unit used to have no veterancy abilities, but as of the October 31 2023 patch, Anti-Tank Tear Gas Round was moved from a default ability to a veterancy ability.
Panzerjeager Squad
The previous inclusion of the MG 34 diluted the Panzerjeager’s role as an ambushing anti-vehicle squad. We have removed the upgrade to reinforce the role assigned to this unit.
Can no longer be upgraded with the MG 34.
Panzerjeager Squad – We wanted this unit to function similarly to other units in this role like the British Anti-Tank (AT) rifles.
Panzerbuchse AT Rifle now deals 50% less damage to buildings; except bunkers.
Panzerbuchse AT Rifle deals 75% less damage to destructible ambient objects.
These changes lower the speed of the second and further volleys depending on distance to the target, giving vehicles more time to escape.
Panzerbuchse Fire-aim time increased from 0.25/0.75 to 0.75/0.75
Panzerbuchse reload time now increased by 19% between ranges 20-35
Reinforce cost increased from 26 to 30
Population increased from 7 to 8