M8 Scott SPG Symbol

M8 Scott SPG

M8 Scott SPG
M8 Scott SPG Portrait
US Forces Icon

Light vehicle effective against structures and infantry.

The M8 Scott SPG is a USF light vehicle unit. In skirmishes, it is only available exclusively with the Armored Battlegroup as a call-in.

The M8 Scott is a light vehicle with fairly light durability, comparable to the though with less health. It is armed with a pseudo artillery weapon, much like the . This weapon fires lobbing projectiles with a noticeable travel time, making it more difficult to use against moving targets. Upon contact it explodes with great area of effect and deals extra damage to garrisons/structures. This makes the M8 Scott effective against stationary infantry as well as defensive fortifications. It can also be surprisingly damaging against light vehicles, though due to their mobility it will usually have difficulty hitting them. This weapon has low penetration overall and is not reliable against armoured targets.

By default the M8 Scott can perform High-Explosive and Smoke barrages similar to other artillery units. Due to the low arc of the projectiles fired from this unit, note that elevated terrain/structures can interfere with the actual landing of these barrages. At veterancy level 1 it can choose between the White Phosphorus Barrage or Bunker Buster Barrage abilities, enabling more options for tackling obstacles. See below sections for more info.

Once deployed the M8 Scott can be a powerful asset, as it pairs vehicle mobility with an artillery weapon. It has enough armour to ignore small arms bullets, allowing it to effectively bully infantry if appropriate counter measures are not available. If attained early enough, it can often have the same kind of 'shock' value an early brings to a match, capable of overrunning multiple squads. Its barrage abilities can be put use at decent range, allowing it to deal with garrisons/structures quite effectively, or to use smoke clouds to support troops.

A popular option is to use the Veteran Crews Battlegroup perk to guarantee veterancy level 1 to the M8 Scott, allowing it access to white phosphorus barrages immediately. This adds a powerful combat option as the lingering damage from these clouds adds in area denial capabilities, making it especially useful to deal with set up heavy weapons.

Like other light vehicles, it ultimately still has fairly low health and armour values, so careful micromanagement is required to keep it alive and active once appropriate countermeasures are deployed by opponents.


light armoured car

CoH3 Stats light Cover Icon37.5
CoH3 Stats negative Cover Icon25
CoH3 Stats light armoured car Portrait
CoH3 Stats heavy Cover Icon50
CoH3 Stats light Cover Icon37.5


Veteran Star FullVeteran Star EmptyVeteran Star Empty

1800 XP

Unlocks veteran ability choice. Increases rotation rate, acceleration, and reduces barrage recharge times
Veteran Star FullVeteran Star FullVeteran Star Empty

5400 XP

Increases speed, rotation rate, rate of fire, and reduces barrages recharge times.
Veteran Star FullVeteran Star FullVeteran Star Full

10800 XP

Increases speed, acceleration, health, and accuracy.

Veterancy Abilities

All USF units can choose between one of two veterancy abilities specific to them, upon reaching veterancy level 1.

  • White Phophorus Barrage: Active ability. Fires a barrage of white phosphorus rounds that create sight-obscuring smoke clouds at the target location. However these clouds also deal continuous damage to any infantry in its area of effect. Useful for area denial due to the lingering damage, especially useful to discourage units entering or setting up in its area of effect. A popular veteran option for the M8 Scott as it adds useful utility not normally available to it.

  • Bunker Buster Barrage: Active ability. Fires a volley of specialized rounds at the target area. These rounds have a delayed fuze, meaning instead of exploding on impact, there is a short delay before each explosion. As the name implies, these rounds deal substantial extra damage especially to structures and garrisons. Due to the delay, it is not effective against wary opponents with mobile units. A fairly niche ability choice due to the competitive advantages White Phosphorus offers, as well as some redundancy as the M8 Scott is already deals decent damage to static garrisons/structures.


Unlock White Phosphorus Barrage icon
Unlock White Phosphorus Barrage
Fires special smoke rounds. Smoke clouds continuously damages infantry and blocks vision.
Unlock Bunker Buster Barrage icon
Unlock Bunker Buster Barrage
Fires rounds that detonate shortly after landing. Moderate blast radius. Very effective against defensive structures. Has increased range over the standard barrage.
+33% damage against emplacements and bunkers.
Bunker Buster Barrage icon
Bunker Buster Barrage
Fires rounds that detonate shortly after landing. Moderate blast radius. Very effective against defensive structures. Has increased range over the standard barrage.
+33% damage against emplacements and bunkers.
Munitions Cost


Time Cost


Smoke Barrage icon
Smoke Barrage
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Time Cost


High-explosive Barrage icon
High-explosive Barrage
Fires rounds at the target location. Moderate blast radius. Effective against stationary infantry and buildings.
Time Cost


White Phosphorus Barrage icon
White Phosphorus Barrage
Fires special smoke rounds. Smoke clouds continuously damages infantry and blocks vision.
Munitions Cost


Time Cost


HEAT Rounds icon
HEAT Rounds
Load HEAT rounds that have increased weapon penetration.
Munitions Cost


Time Cost


Hold Fire Disabled icon
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Emergency Engine Repair icon
Emergency Engine Repair
Crew will repair vehicle criticals when out of combat and stationary.
Time Cost


Note: HEAT Rounds and Emergency Engine Repair are not available in skirmishes.

  • High-Explosive Barrage: Active ability. Fires off several explosive rounds at the target area, with a moderate blast radius for each explosion. Stronger damage compared to lighter mortars. Most effective against stationary and garrisoned infantry targets, though it can deal adequate damage to light vehicles too. Not effective against armour.

  • Smoke Barrage: Active ability. Fires off several smoke rounds. These do not deal damage and instead saturate the target area with sight-blocking smoke clouds. This is a great way to deny vision for various purposes, such as preventing an enemy HMG from firing on your troops.

    Armored Battlegroup

    This unit can benefit from the following battlegroup perks.

    • Veteran Crews: Grants veterancy level 1 to all current and future vehicles.

    • Strength in Steel: Reduces the population cap cost and upkeep of all vehicles.

    • Field Repairs: Active battlegroup ability. Once activated, all vehicles will automatically self-repair when stationary and out of combat for the duration of the ability.




  • "SPG" stands for Self-Propelled Gun, which describes artillery that is equipped with its own propulsion system to move into position.

Change Log

1.6 'Coral Viper' April 2 2024

We want the Scott to be better at attacking defensive structures directly. Bunker-buster has also been changed to be a long-range pressure tool that is very effective at destroying emplacements without endangering the Scott.  

  • Standard attack and barrage damage penalty against emplacement and bunkers removed.  

  • Bunker-buster range increased from 50 to 75  

  • Bunker-buster bonus damage decreased from 100% to 33%  

  • Bunker-buster recharge time reduced from 60 to 40  

  • Angle scatter reduced from 6 to 5  

  • Distance Scatter max reduced from 8 to 6  

  • Cost increased from 0 to 35 munitions  

February 27 2024

M8 Scott 

  • Vertical tracking speed increased from 15 to 35