M4A1 Sherman Medium Tank Symbol

M4A1 Sherman Medium Tank

symbol
Vehicle
M4A1 Sherman Medium Tank
M4A1 Sherman Medium Tank Portrait
US Forces Icon
Faction

Medium tank effective against vehicles, infantry, and structures.

The M4A1 Sherman Medium Tank is a USF medium tank unit. In skirmishes, it is produced from the .

The iconic Sherman tank is a reliable generalist tank that can be acquired in the late game stages of a skirmish match, generally offering more power than the or . It comes with hardy durability, offering far greater health and armor values compared to the aforementioned light vehicles. The Sherman also brings good offensive power that is effective against all kinds of infantry and vehicles. In particular, its 75mm cannon is a good generalist weapon with greater penetration at long range compared to the Chaffee, and the Sherman also comes armed with additional hull and co-axial machine guns, shoring up its anti-infantry performance. As such, it is quite a consistent vehicle and once it arrives on the field it is one of the greatest strategic assets a USF player can utilize to turn the tides in the late stages of a match. As a downside, it features higher costs and slower speed than the aforementioned light vehicles, especially when taking into account the additional time and teching costs to be able to produce them.

This unit can be upgraded with an additional pintle-mounted machine gun for a Munitions cost, granting more anti-infantry firepower. It can also benefit from certain upgrades, further improving its combat ability. See the upgrades and abilities section below for more info.

At veterancy level 1 it can choose between the active abilities Keep Them Firing! or White Phosphorus Shell, further increasing its anti-infantry or anti-vehicle capabilities. See the below sections for more info.

The Axis equivalent of this unit is the Panzer IV (Wehrmacht version: , DAK version: ), which has very similar stats to the Sherman with minor exceptions like slightly lower speed and armour values. In a head to head match they both have very similar penetration chances against each other and both even have identical health.

The Sherman is essentially the first true 'cavalry' of the USF. Thanks to its strong generalist functions, it can be deployed for all manners of activities. Whether on defense or offense, diving after infantry or fighting off enemy armour, it can reliably fight against many targets and thus can be valuable for many situations.

Note that when the M4A1 76mm Conversion upgrade is attained, all current tanks on the field as well as all future Sherman tanks produced from the Tank Depot are converted into the . This unit is identical except for a superior main cannon that features improved accuracy, penetration, and scatter.

Armor


medium tank

CoH3 Stats light Cover Icon110
CoH3 Stats negative Cover Icon80
CoH3 Stats medium tank Portrait
CoH3 Stats heavy Cover Icon195
CoH3 Stats light Cover Icon110

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

1800 XP

Unlocks veteran ability choice. Increases turret traverse speed, and acceleration.
Veteran Star FullVeteran Star FullVeteran Star Empty

5400 XP

Increases rotation rate, rate of fire, and accuracy.
Veteran Star FullVeteran Star FullVeteran Star Full

10800 XP

Increases rotation rate, rate of fire, and acceleration.

Veterancy Abilities

All USF units can choose between one of two veterancy abilities specific to them, upon reaching veterancy level 1.

  • Keep Them Firing!: Active ability. When activated, all machine gun weapons of the Sherman tank (including the M2HB .50 cal upgrade) are enhanced with added suppression and +50% longer burst length, at the cost of -33% movement speed to the unit. Duration of 30 seconds. A strong ability that greatly enhances the Sherman's anti-infantry performance with no Munitions cost, mostly due to gaining the ability to suppress on demand. Note that the two frontal machine guns can only face forward and thus for best results, the Sherman should face its front toward desirable infantry targets. As a downside it slows the unit down significantly, so care must be taken as it will be difficult to pull out of a bad situation for the lengthy duration.

  • White Phosphorus Shell: Active ability. Spends Munitions to fire a special round at the target enemy vehicle which debilitates it by disabling its weapons and removing sight range for a short duration. Upon impact the round explodes and creates a small white phosphorus cloud that obscures vision as well as continuously deals damage to any infantry in its area of effect. This ability is an effective anti-vehicle snare, great for helping to take down armoured targets or to help save the player's units from opposing fire. As a side effect the small white phosphorus cloud can incidentally help force off infantry in the immediate area, such as repairing engineer units.

Upgrades


M2HB .50cal Heavy Machine Gun icon
M2HB .50cal Heavy Machine Gun
Upgrades the unit with a pintle-mounted heavy machine gun.
Munitions Cost

50

  • M2HB .50cal Heavy Machine Gun: Upgrades the unit with a pintle-mounted machine gun that can rotate to face any direction independently of the tank turret. Significantly improves anti-infantry performance. Can benefit from the Keep Them Firing! veteran ability.

Upgrades

This unit can benefit from the following upgrades.

  • M4A1 76mm Conversion: Upgrades all M4A1 Shermans with the 76mm cannon. This essentially turns all current and future into the 76mm version (), resulting in better overall performance due to greater accuracy, higher penetration, and smaller scatter.

  • Improvised Armor: Increases the armour value of this unit. Also reduces incoming damage of infantry handheld anti-tank weapons to it.

  • Rearm and Retrofit: Grants unique abilities for various USF vehicles. For the M4A1 Sherman and its 76mm variant, they gain the Canister Shot and Smoke Launcher abilities.

Armored Battlegroup

This unit can benefit from the following battlegroup perks.

  • Veteran Crews: Grants veterancy level 1 to all current and future vehicles.

  • Fast Deploy: Reduces the production time of vehicles significantly.

  • Strength in Steel: Reduces the population cap cost and upkeep of all vehicles.

  • Field Repairs: Active battlegroup ability. Once activated, all vehicles will automatically self-repair when stationary and out of combat for the duration of the ability.

  • Seek and Destroy: Active battlegroup ability. Once activated, temporarily grants increased movement speed, accuracy, and rate of fire to all vehicles for the duration of the ability.

  • War Machine: Reduces the Manpower cost of all vehicles from production buildings by 25%.

Abilities


Hold Fire Disabled icon
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Radio Net icon
Radio Net
Chaffees, Hellcats and Shermans are more effective when near each other.
Emergency Engine Repair icon
Emergency Engine Repair
Crew will repair vehicle criticals when out of combat and stationary.
Time Cost

180

Smoke Launchers icon
Smoke Launchers
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Time Cost

120

Canister Shot icon
Canister Shot
Switch to short-ranged canister rounds that deal high damage to infantry in a large area, but deal significantly less damage against units in cover.
-%1% range. Damage reduced against units in light cover by -50%. Heavy cover reduces damage by -75%.
Time Cost

5

Keep them Firing! icon
Keep them Firing!
The Sherman fires longer machine gun bursts and can suppress infantry with its machine guns which includes its M2HB .50cal Heavy Machine Gun upgrade. Effective against infantry out of cover.
+50% %2%, -30% %4%. Lasts for %5% seconds.
Unlock White Phosphorus Round icon
Unlock White Phosphorus Round
Fires a white phosphorous shell. Reduces the performance of the target vehicle. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts %2% seconds.
Keep them Firing! icon
Keep them Firing!
The Sherman fires longer machine gun bursts and can suppress infantry with its machine guns which includes its M2HB .50cal Heavy Machine Gun upgrade. Effective against infantry out of cover.
+50% %2%, -30% %4%. Lasts for %5% seconds.
Time Cost

90

White Phosphorus Shell icon
White Phosphorus Shell
Fires a white phosphorous shell. Reduces the performance of the target vehicle and creates a vision block smoke cloud. Smoke cloud continuously damage infantry.
-100% vision and disables weapons. Lasts %2% seconds.
Munitions Cost

35

Time Cost

30

Note: Radio Net and Emergency Engine Repair are not available in skirmishes.

  • Smoke Launchers: Active ability that is only unlocked through an upgrade available at the . Fires a barrage of smoke rounds at the target area, creating sight-obscuring smoke clouds.

  • Canister Shot: Toggle ability that is only unlocked through an upgrade available at the . Once toggled on, the unit's attacks are modified to fire canister shots. It also loses significant attack range down to 25 range. This canister shot is extremely damaging to infantry in the open, but deals less damage to those in cover. Deals 50% damage against light cover, and 25% damage against heavy cover/garrisons. The ability is generally ineffective against vehicles. This toggle is very specialized for anti-infantry duties and is very effective if the vehicle is fighting infantry in the open or otherwise is able to get in close and nullify cover advantage, with the main downside being the significantly lower attack range. Additional, it can be taxing for players due to higher micromanagement needs especially if toggling and controlling multiple vehicles. The Sherman version of this ability is notably stronger than the Greyhound version, with greater area damage and a higher model cap.

Weapons


75mm-sherman-us
Near
Mid
Far
Accuracy0.0750.0480.035
Range102540
Penetration180125110
120
4.5
30cal-coaxial-sherman-us
Near
Mid
Far
Accuracy0.350.150.1
Range72035
4
30cal-hull-sherman-us
Near
Mid
Far
Accuracy0.350.150.1
Range72035
4
2inch-mortar-smoke-sherman-us
Near
Mid
Far
Range027.555
Penetration353535

Trivia

  • This unit used to have the High-Explosive Rounds ability. This was replaced with Keep Them Firing! in the 1.7.0 July 16 2024 patch. Archive: High-Explosive Rounds: Active ability. After activation, for a lengthy duration the Sherman will temporarily fire high explosive rounds from its main cannon instead of its default projectile. This features increased area of effect but reduced penetration. As such HE rounds effectively increase anti-infantry performance at the cost of anti-vehicle performance. Be wary this is a timed duration and thus it can backfire if the unit suddenly needs to deal with vehicles, as the effect cannot be prematurely cancelled.

Change Log

1.7.0 Onyx Shark July 16 2024

M4A1 Sherman Medium Tank 

  • New ability: Keep them Firing! 

    • Timed ability that grants all machine guns on the Sherman suppression which includes the M2HB 50cal upgrade. Also increase machine gun burst length by +50%, but reduces speed by -33%. Replaces High-explosive Shells. No munitions cost 

Canister Shot 

We have changed how Canister shot works, making it a short-range, high-risk, high-reward toggle ability. This change encourages vehicles to close in with enemy infantry and get behind/past their cover for a devastating anti-infantry effect. 

  • Now is a free toggled ability for the M4A1 Sherman and M8 Greyhound. Reduces the unit’s range from 40 to 25, but Canister is fired until the ability is toggled off. 

  • Canister Shot for the Greyhound is a weaker version than the Sherman 

1.6 'Coral Viper' April 2 2024

The manpower price of the standard Sherman is being reduced to better reflect its performance. 

  • Manpower cost reduced from 360 to 340

February 27 2024 (1 Year Anniversary)

M4A1 Sherman Medium Tank 

  • High-Explosive Rounds munitions cost decreased from 45 to 30