Medium tank effective against vehicles, infantry, and structures.
The M4A1 Sherman Medium Tank is a USF medium tank unit. In skirmishes, it is produced from the
The iconic Sherman tank is a reliable generalist tank that can be acquired in the late game stages of a skirmish match, generally offering more power than the
This unit can be upgraded with an additional pintle-mounted machine gun for a Munitions cost, granting more anti-infantry firepower. It can also benefit from certain
At veterancy level 1 it can choose between the active abilities Keep Them Firing! or White Phosphorus Shell, further increasing its anti-infantry or anti-vehicle capabilities. See the below sections for more info.
The Axis equivalent of this unit is the Panzer IV (Wehrmacht version:
The Sherman is essentially the first true 'cavalry' of the USF. Thanks to its strong generalist functions, it can be deployed for all manners of activities. Whether on defense or offense, diving after infantry or fighting off enemy armour, it can reliably fight against many targets and thus can be valuable for many situations.
Note that when the M4A1 76mm Conversion upgrade is attained, all current tanks on the field as well as all future Sherman tanks produced from the Tank Depot are converted into the
1800 XP
5400 XP
10800 XP
All USF units can choose between one of two veterancy abilities specific to them, upon reaching veterancy level 1.
Keep Them Firing!: Active ability. When activated, all machine gun weapons of the Sherman tank (including the M2HB .50 cal upgrade) are enhanced with added suppression and +50% longer burst length, at the cost of -33% movement speed to the unit. Duration of 30 seconds. A strong ability that greatly enhances the Sherman's anti-infantry performance with no Munitions cost, mostly due to gaining the ability to suppress on demand. Note that the two frontal machine guns can only face forward and thus for best results, the Sherman should face its front toward desirable infantry targets. As a downside it slows the unit down significantly, so care must be taken as it will be difficult to pull out of a bad situation for the lengthy duration.
White Phosphorus Shell: Active ability. Spends Munitions to fire a special round at the target enemy vehicle which debilitates it by disabling its weapons and removing sight range for a short duration. Upon impact the round explodes and creates a small white phosphorus cloud that obscures vision as well as continuously deals damage to any infantry in its area of effect. This ability is an effective anti-vehicle snare, great for helping to take down armoured targets or to help save the player's units from opposing fire. As a side effect the small white phosphorus cloud can incidentally help force off infantry in the immediate area, such as repairing engineer units.
50
M2HB .50cal Heavy Machine Gun: Upgrades the unit with a pintle-mounted machine gun that can rotate to face any direction independently of the tank turret. Significantly improves anti-infantry performance. Can benefit from the Keep Them Firing! veteran ability.
This unit can benefit from the following upgrades.
M4A1 76mm Conversion: Upgrades all M4A1 Shermans with the 76mm cannon. This essentially turns all current and future
Improvised Armor: Increases the armour value of this unit. Also reduces incoming damage of infantry handheld anti-tank weapons to it.
Rearm and Retrofit: Grants unique abilities for various USF vehicles. For the M4A1 Sherman and its 76mm variant, they gain the Canister Shot and Smoke Launcher abilities.
This unit can benefit from the following battlegroup perks.
Veteran Crews: Grants veterancy level 1 to all current and future vehicles.
Fast Deploy: Reduces the production time of vehicles significantly.
Strength in Steel: Reduces the population cap cost and upkeep of all vehicles.
Field Repairs: Active battlegroup ability. Once activated, all vehicles will automatically self-repair when stationary and out of combat for the duration of the ability.
Seek and Destroy: Active battlegroup ability. Once activated, temporarily grants increased movement speed, accuracy, and rate of fire to all vehicles for the duration of the ability.
War Machine: Reduces the Manpower cost of all vehicles from production buildings by 25%.
180
120
5
90
35
30
Note: Radio Net and Emergency Engine Repair are not available in skirmishes.
Smoke Launchers: Active ability that is only unlocked through an upgrade available at the
Canister Shot: Toggle ability that is only unlocked through an upgrade available at the
75mm-sherman-us | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.075 | 0.048 | 0.035 |
Range | 10 | 25 | 40 |
Penetration | 180 | 125 | 110 |
30cal-coaxial-sherman-us | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.35 | 0.15 | 0.1 |
Range | 7 | 20 | 35 |
30cal-hull-sherman-us | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.35 | 0.15 | 0.1 |
Range | 7 | 20 | 35 |
2inch-mortar-smoke-sherman-us | Near | Mid | Far |
---|---|---|---|
Range | 0 | 27.5 | 55 |
Penetration | 35 | 35 | 35 |
This unit used to have the High-Explosive Rounds ability. This was replaced with Keep Them Firing! in the 1.7.0 July 16 2024 patch. Archive: High-Explosive Rounds: Active ability. After activation, for a lengthy duration the Sherman will temporarily fire high explosive rounds from its main cannon instead of its default projectile. This features increased area of effect but reduced penetration. As such HE rounds effectively increase anti-infantry performance at the cost of anti-vehicle performance. Be wary this is a timed duration and thus it can backfire if the unit suddenly needs to deal with vehicles, as the effect cannot be prematurely cancelled.
M4A1 Sherman Medium Tank
New ability: Keep them Firing!
Timed ability that grants all machine guns on the Sherman suppression which includes the M2HB 50cal upgrade. Also increase machine gun burst length by +50%, but reduces speed by -33%. Replaces High-explosive Shells. No munitions cost
Canister Shot
We have changed how Canister shot works, making it a short-range, high-risk, high-reward toggle ability. This change encourages vehicles to close in with enemy infantry and get behind/past their cover for a devastating anti-infantry effect.
Now is a free toggled ability for the M4A1 Sherman and M8 Greyhound. Reduces the unit’s range from 40 to 25, but Canister is fired until the ability is toggled off.
Canister Shot for the Greyhound is a weaker version than the Sherman
1.6 'Coral Viper' April 2 2024
The manpower price of the standard Sherman is being reduced to better reflect its performance.
Manpower cost reduced from 360 to 340
February 27 2024 (1 Year Anniversary)
M4A1 Sherman Medium Tank
High-Explosive Rounds munitions cost decreased from 45 to 30