M4A1 Sherman Medium Tank Symbol

M4A1 Sherman Medium Tank

M4A1 Sherman Medium Tank
M4A1 Sherman Medium Tank Portrait
US Forces Icon

Medium tank effective against vehicles, infantry, and structures.

The M4A1 Sherman Medium Tank is a USF medium tank unit. In skirmishes, it is produced from the .

The iconic Sherman tank is a reliable generalist tank that can be acquired in the late game stages of a skirmish match, generally offering more power than the or . It comes with hardy durability, offering far greater health and armor values compared to the aforementioned light vehicles. The Sherman also brings good offensive power that is effective against all kinds of infantry and vehicles. In particular, its 75mm cannon is a good generalist weapon with greater penetration at long range compared to the Chaffee, and the Sherman also comes armed with additional hull and co-axial machine guns, shoring up its anti-infantry performance. As such, it is quite a consistent vehicle and once it arrives on the field it is one of the greatest strategic assets a USF player can utilize to turn the tides in the late stages of a match. As a downside, it features higher costs and slower speed than the aforementioned light vehicles, especially when taking into account the additional time and teching costs to be able to produce them.

This unit can be upgraded with an additional pintle-mounted machine gun for a Munitions cost, granting more anti-infantry firepower. It can also benefit from certain upgrades, further improving its combat ability. See the upgrades and abilities section below for more info.

At veterancy level 1 it can choose between High-Explosive Rounds or White Phosphorus Shell, further increasing its anti-infantry or anti-vehicle capabilities. See the below sections for more info.

The Axis equivalent of this unit is the Panzer IV (Wehrmacht version: , DAK version: ), which has very similar stats to the Sherman with minor exceptions like slightly lower speed and armour values. In a head to head match they both have very similar penetration chances against each other and both even have identical health.

The Sherman is essentially the first true 'cavalry' of the USF. Thanks to its strong generalist functions, it can be deployed for all manners of activities. Whether on defense or offense, diving after infantry or fighting off enemy armour, it can reliably fight against many targets and thus can be valuable for many situations.

Note that when the M4A1 76mm Conversion upgrade is attained, all current tanks on the field as well as all future Sherman tanks produced from the Tank Depot are converted into the . This unit is identical except for a superior main cannon that features improved accuracy, penetration, and scatter.


medium tank

CoH3 Stats light Cover Icon110
CoH3 Stats negative Cover Icon80
CoH3 Stats medium tank Portrait
CoH3 Stats heavy Cover Icon195
CoH3 Stats light Cover Icon110


Veteran Star FullVeteran Star EmptyVeteran Star Empty

1800 XP

Unlocks veteran ability choice. Increases turret traverse speed, and acceleration.
Veteran Star FullVeteran Star FullVeteran Star Empty

5400 XP

Increases rotation rate, rate of fire, and accuracy.
Veteran Star FullVeteran Star FullVeteran Star Full

10800 XP

Increases rotation rate, rate of fire, and acceleration.

Veterancy Abilities

All USF units can choose between one of two veterancy abilities specific to them, upon reaching veterancy level 1.

  • High-Explosive Rounds: Active ability. After activation, for a lengthy duration the Sherman will temporarily fire high explosive rounds from its main cannon instead of its default projectile. This features increased area of effect but reduced penetration. As such HE rounds effectively increase anti-infantry performance at the cost of anti-vehicle performance. Be wary this is a timed duration and thus it can backfire if the unit suddenly needs to deal with vehicles, as the effect cannot be prematurely cancelled.

  • White Phosphorus Shell: Active ability. Fires a special round at the target enemy vehicle which debilitates it by disabling its weapons and removing sight range for a short duration. Upon impact the round explodes and creates a small white phosphorus cloud that obscures vision as well as continuously deals damage to any infantry in its area of effect. This ability is an effective anti-vehicle snare, great for helping to take down armoured targets or to help save the player's units from opposing fire. As a side effect the small white phosphorus cloud can incidentally help force off infantry in the immediate area, such as repairing engineer units.


M2HB .50cal Heavy Machine Gun icon
M2HB .50cal Heavy Machine Gun
Upgrades the unit with a pintle-mounted heavy machine gun.
Munitions Cost


  • M2HB .50cal Heavy Machine Gun: Upgrades the unit with a pintle-mounted machine gun that can rotate to face any direction independently of the tank turret. Significantly improves anti-infantry performance.


This unit can benefit from the following upgrades.

  • M4A1 76mm Conversion: Upgrades all M4A1 Shermans with the 76mm cannon. This essentially turns all current and future into the 76mm version (), resulting in better overall performance due to greater accuracy, higher penetration, and smaller scatter for the main cannon.

  • Smoke Shells: Grants the Smoke Launcher ability for all Sherman variants and the , as well as the Smoke Shot ability for .

  • Improvised Armor: Increases the armour value of the following units: , , , and all Sherman variants.

  • Specialized Munitions: Grants unique abilities for various vehicles:

    • and all Sherman variants: Canister Shot

Armored Battlegroup

This unit can benefit from the following battlegroup perks.

  • Veteran Crews: Grants veterancy level 1 to all current and future vehicles.

  • Fast Deploy: Reduces the production time of vehicles significantly.

  • Strength in Steel: Reduces the population cap cost and upkeep of all vehicles.

  • Field Repairs: Active battlegroup ability. Once activated, all vehicles will automatically self-repair when stationary and out of combat for the duration of the ability.

  • Seek and Destroy: Active battlegroup ability. Once activated, temporarily grants increased movement speed, accuracy, and rate of fire to all vehicles for the duration of the ability.

  • War Machine: Reduces the Manpower cost of all vehicles from production buildings by 25%.


Radio Net icon
Radio Net
Chaffees, Hellcats and Shermans are more effective when near each other.
Emergency Engine Repair icon
Emergency Engine Repair
Crew will repair vehicle criticals when out of combat and stationary.
Time Cost


Smoke Launchers icon
Smoke Launchers
Fires smoke rounds at the target. Blocks vision in an area upon detonating.
Time Cost


Canister Shot icon
Canister Shot
Fires an anti-infantry canister round that deals extreme damage to infantry in a large area when they are in the open. Damage is significantly reduced if enemies can gain cover bonuses.
Munitions Cost


Time Cost


Hold Fire Disabled icon
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.

Note: Radio Net and Emergency Engine Repair are not available in skirmishes.

  • Smoke Launchers: Active ability that is only unlocked via the Smoke Shells upgrade available at the . Fires a barrage of smoke rounds at the target area, creating sight-obscuring smoke clouds.

  • Canister Shot: Active ability that is only unlocked via the Specialized Munitions upgrade available at the . Fires a special round at the target area. This canister shot is extremely damaging to infantry in the open, but deals less damage to those in cover. Deals 50% damage against light cover, and 25% damage against heavy cover/garrisons. The ability is generally ineffective against vehicles. The Sherman version of this ability is notably stronger than the Greyhound version, with greater area damage and a higher model cap.



Change Log

February 27 2024 (1 Year Anniversary)

M4A1 Sherman Medium Tank 

  • High-Explosive Rounds munitions cost decreased from 45 to 30