StuG III G Assault Gun Symbol

StuG III G Assault Gun

symbol
Vehicle
StuG III G Assault Gun
StuG III G Assault Gun Portrait
Afrikakorps Icon

Medium vehicle effective against vehicles and infantry. Entire vehicle must face target to fire.

Note: This refers to the DAK unit. For the Wehrmacht version, see here: . Both versions are nearly identical, although they benefit from different upgrades and use different abilities.

Not to be confused with the StuG III D variant, which is available to both Wehrmacht () and DAK ().

The StuG III G Assault Gun (often abbreviated as Stug G) is a DAK medium tank unit. In multiplayer skirmishes it is only available as a call-in through the Armored Reserves Deployment System - specifically, the StuG Assault Group which deploys two Stug G tanks.

Other than their weapons, both StuG variants are identical. Unlike the D variant, the Stug G's weapon behaves like most tank cannons do, in that it is a direct fire weapon. This weapon is specialized for anti-tank duties, with good damage and penetration that is reliable against most armour, but is not effective against infantry. Compared to the Marder, the Stug G has less damage and penetration but has similar mobility and far greater durability.

Like all StuG tanks, it has a fixed gun that only faces forward, and thus the entire tank must face its target in order to fire. This leaves it very vulnerable to flanking as even an approach from a small angle off of the front will mean the StuG cannot fire, and must take time to rotate in order to do so. As such, StuG tanks, similar to heavy weapon teams, are best utilized with support or with additional numbers to cover this weakness.

As with all StuG tanks, they feature excellent health and armour values for their low cost, making them effective damage soakers. This makes the StuG tank a great low cost shield for advancing armies, as their frontal armour can take the brunt of many direct attacks in order to protect other units.

At veterancy level 1 the unit gains the active ability Rapid Fire, which temporarily boosts rate of fire and accuracy in exchange for reduced movement speed.

Armor


medium tank

CoH3 Stats light Cover Icon110
CoH3 Stats negative Cover Icon90
CoH3 Stats medium tank Portrait
CoH3 Stats heavy Cover Icon210
CoH3 Stats light Cover Icon110

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

1500 XP

Unlocks veteran ability. Increases accuracy and acceleration.
Veteran Star FullVeteran Star FullVeteran Star Empty

4500 XP

Increases rotation rate, rate of fire, and accuracy.
Veteran Star FullVeteran Star FullVeteran Star Full

9000 XP

Increases rotation rate, acceleration, rate of fire, and penetration.

Veterancy Abilities

  • Rapid Fire: Active ability gained upon reaching veterancy level 1. Upon activation, the unit temporarily gains increased rate of fire and accuracy in exchange for reduced movement speed. A useful combat buff in situations where retreating or pursuing quickly is not needed.

Upgrades


MG 42 Machine Gun icon
MG 42 Machine Gun
Upgrades the unit with a fixed machine gun.
Munitions Cost

50

  • MG 42 Machine Gun: Upgrades the unit with a fixed machine gun facing forward. Significantly increases anti-infantry performance.

Abilities


Hold Fire Disabled icon
Hold Fire Disabled
Unit will not engage unless given a manual attack order when active.
Stealth Off icon
Stealth Off
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Emergency Repair Kits icon
Emergency Repair Kits
The unit will slowly repair damage when out of combat and stationary.
Restores +%1% health per second.
Smoke Canisters icon
Smoke Canisters
Orders the vehicle crew to deploy smoke canisters in front of the vehicle.
Munitions Cost

25

Time Cost

120

Rapid Fire icon
Rapid Fire
Orders the crew to slow their vehicle and focus on firing the main gun.
+30% accuracy and +30% rate of fire. Reduces speed by -50%.
Time Cost

180

Armor-piercing Rounds icon
Armor-piercing Rounds
Orders the crew to load armor-piercing ammunition.
Munitions Cost

45

Time Cost

60

Vehicle Awareness icon
Vehicle Awareness
Enables the vehicle to detect enemy vehicles in the fog of war.
Vehicle Capture icon
Vehicle Capture
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.

Armory Upgrades/Abilities

  • Emergency Repair Kits: Passive ability. The unit will repair itself when stationary and out of combat. Requires the Emergency Repair Kits upgrade from the Armory.

  • Smoke Canisters: Active ability. Drops smoke directly in front of the vehicle. Requires the Vehicle Survival Package upgrade from the Armory.

  • Vehicle Capture: Passive ability. The unit gains increased movement speed, rotation rate, and is able to capture/decapture territory. Requires the Rapid Advance upgrade from the Armory.

  • Tungsten Core Ammunition: Globally upgrades the penetration of all tank guns and autocannons. Cosmetically the weapon's tracer effects are also changed to a greenish colour.

Armored Support Battlegroup

  • Vehicle Awareness: Passive ability. The vehicle can detect enemy vehicles in the fog of war. Requires the Vehicle Awareness perk.

  • Panzer Storm: Active battlegroup ability. Upon activation, globally increases the speed of all vehicles and grants them immunity to engine criticals for the duration.

Weapons


75mm-stug-iii-ger
Near
Mid
Far
Accuracy0.10.050.04
Range02040
Penetration250180160
120
2
Grenade-vehicle-crew-ger
Near
Mid
Far
Accuracy111
Range01020
Penetration252525
60
4
25mm-tank-mortar-smoke-ger
Near
Mid
Far
Range027.555
Penetration353535
Tank-smoke-ak
Near
Mid
Far
Range027.555
Penetration353535

Change Log

1.6 'Coral Viper' April 2 2024

The StuG III is having its reload speed and penetration improved, allowing the StuG to better combat all vehicle types. We want the StuG to be a cost-effective brawler that can challenge units above its weight class in frontal engagements. We have slightly lowered its anti-infantry performance to correct a value error and further cement its role as an anti-vehicle unit.  

  • Reload speed decreased from 3.5/4 to 3/3.5  

  • Long-range penetration increased from 140 to 160  

  • Area of effect damage corrected from 0.1/0.1375/0.07 to 0.1/0.08/0.05  

  • Area of effect model damage limit decreased from 3 to 2