Medium vehicle very effective against structures and infantry. Entire vehicle must face target to fire.
Note: This refers to the DAK unit. For the Wehrmacht version, see here:
Not to be confused with the StuG III G variant, which is available to both Wehrmacht (
The StuG III D Assault Gun (often abbreviated as Stug D) is a DAK medium tank unit. In multiplayer skirmishes it is available from the
The Stug D has a different weapon than the G variant, but other than that they are identical. Rather than firing direct shots like typical tanks do, the D variant instead fires indirect lobbing volleys that explode much like artillery explosions. This is very effective against infantry and structures, although it is capable of damaging vehicles too. Due to the projectile travel time, it is usually ineffective against moving targets. The unit can be ordered to Attack Ground, which is generally far more accurate than auto attacking. This can be useful if you need precision especially when attacking units in cover or retreating, though it requires more micromanagement and the StuG will continually attack the same spot if not given new orders.
Like all StuG tanks, it has a fixed gun that only faces forward, and thus the entire tank must face its target in order to fire. This leaves it very vulnerable to flanking as even an approach from a small angle off of the front will mean the StuG cannot fire, and must take time to rotate in order to do so. As such, StuG tanks, similar to heavy weapon teams, are best utilized with support or with additional numbers to cover this weakness.
As with all StuG tanks, they feature excellent health and armour values for their low cost, making them effective damage soakers. This makes the StuG tank a great low cost shield for advancing armies, as their frontal armour can take the brunt of many direct attacks in order to protect other units.
1000 XP
3000 XP
6000 XP
Firing Positions: Active toggle ability that is gained upon reaching veterancy level 1. When toggled on, the StuG D disables its movement and reduces its rate of fire. In exchange, it gains increase range and accuracy. This is useful when the StuG is in a good position and can utilize the increased range with impunity, so long as it is properly supported in case of counter attacks. Can be combined with Attack Ground to attack targets at long range even through the fog of war. The toggle has a short 5 second cooldown.
50
MG 42 Machine Gun: Upgrades the unit with a fixed machine gun facing forward. Significantly increases anti-infantry performance.
40
60
25
120
5
Emergency Repair Kits: Passive ability. The unit will repair itself when stationary and out of combat. Requires the Emergency Repair Kits upgrade from the Armory.
Smoke Canisters: Active ability. Drops smoke directly in front of the vehicle. Requires the Vehicle Survival Package upgrade from the Armory.
Vehicle Capture: Passive ability. The unit gains increased movement speed, rotation rate, and is able to capture/decapture territory. Requires the Rapid Advance upgrade from the Armory.
Tungsten Core Ammunition: Globally upgrades the penetration of all tank guns and autocannons. Cosmetically the weapon's tracer effects are also changed to a greenish colour.
Vehicle Awareness: Passive ability. The vehicle can detect enemy vehicles in the fog of war. Requires the Vehicle Awareness perk.
Panzer Storm: Active battlegroup ability. Upon activation, globally increases the speed of all vehicles and grants them immunity to engine criticals for the duration.
25mm-tank-mortar-smoke-ak | Near | Mid | Far |
---|---|---|---|
Range | 0 | 27.5 | 55 |
Penetration | 35 | 35 | 35 |
Tank-smoke-ak | Near | Mid | Far |
---|---|---|---|
Range | 0 | 27.5 | 55 |
Penetration | 35 | 35 | 35 |
75mm-stug-iii-short-ak | Near | Mid | Far |
---|---|---|---|
Range | 0 | 15 | 30 |
Penetration | 100 | 100 | 100 |
Grenade-vehicle-crew-ger | Near | Mid | Far |
---|---|---|---|
Accuracy | 1 | 1 | 1 |
Range | 0 | 10 | 20 |
Penetration | 25 | 25 | 25 |