Heavy tank extremely effective against all targets. Strong front and side armor.
Note: This refers to the Wehrmacht version. For the DAK version, see here:
Both versions have identical unit stats, but differ in veteran abilities as well as benefit from different upgrades available to their respective factions.
The Tiger Heavy Tank is an elite Wehrmacht heavy tank. In skirmishes it is only available as a call-in from the Breakthrough Battlegroup.
It is the heaviest tank the Axis factions can field in skirmishes, and essentially rivals the Allied equivalent, the
The Tiger has the largest default health in the game, tied with the
Armed with a powerful main weapon, the Tiger Tank has among the most powerful weapons in the game, effective against all ground targets as it can fight heavy armour while also having great area damage against infantry. It makes an excellent anchor unit for holding an area or to push through the frontline, so long as it has support to help against anti-tank weapons and potential flanks.
Such a combination of durability and powerful main cannon makes it a behemoth of a vehicle, able to withstand lots of punishment while dishing out incredible damage on its own. All of this comes with a massive cost however: It is exclusive to a single Battlegroup, it has one of the highest total CP cost required to unlock in the first place, and has a very expensive resource cost to call in once it is available. Once on the field it has a massive Manpower upkeep too. As expected of a heavy tank, the Tiger is among the slowest vehicles in the game (though it has higher top speed over the Black Prince), and thus care must be taken as it can easily be flanked due to its lack of mobility. This is especially true of its rear, which has such low armour that many anti-vehicle weapons can penetrate it. Its lack of mobility also means it will be difficult to pull out of a bad position should it over-commit its positioning.
The Wehrmacht Tiger differs most from the DAK version in its veterancy ability. At veterancy level 1 it gains access to Timed Fused Shot, an active ability that fires an explosive round at the target unit, dealing damage in a large area of effect that is most effective against infantry.
2750 XP
8250 XP
16500 XP
Timed Fuse Shot: Active ability gained upon reaching veterancy level 1. Fires an explosive round at the target unit, exploding with a large area of effect. Most effective against infantry. Essentially a special shot that can help deal more damage to a desired infantry target.
50
MG 34 Machine Gun: Upgrades the unit with a pintle-mounted machine gun that can rotate to face any direction independently of the tank turret. Significantly increases the unit's anti-infantry firepower.
25
120
40
60
Mg34-hull-tiger-i-ger | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.35 | 0.25 | 0.1 |
Range | 7 | 20 | 35 |
88mm-tiger-ger | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.075 | 0.048 | 0.035 |
Range | 0 | 22.5 | 45 |
Penetration | 300 | 250 | 220 |
Mg34-coaxial-tiger-i-ger | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.35 | 0.25 | 0.1 |
Range | 7 | 20 | 35 |
Tank-smoke-ak | Near | Mid | Far |
---|---|---|---|
Range | 0 | 27.5 | 55 |
Penetration | 35 | 35 | 35 |
Mg42-panzer-iv-ger | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.65 | 0.55 | 0.2 |
Range | 7 | 20 | 35 |
Penetration | 2.2 | 1.8 | 1.4 |
1.6 'Coral Viper' April 2 2024
The Tiger and the Black Prince are receiving a significant boost to their frontal armor to address survivability issues in head-on engagements. We are not increasing their side or rear armor to reward flanking opponents.
Frontal armor increased from 300 to 380