Light transport vehicles that can improve resource income of territory points.
Note: This refers to the Wehrmacht unit. For the DAK version, see here:
The 2.5-Tonne Utility Truck is a Wehrmacht vehicle unit. In skirmishes, it is an exclusive call-in unit with the Breakthrough Battlegroup, specifically through the ability named the same as the unit.
Once called in, the truck's main purpose is to 'park' near a desired Munitions or Fuel point and toggle on its Resource Supervision ability. When toggled on, the unit will remain stationary and provide +8 Munitions or +5 Fuel income depending on the resource point. Does not apply bonus to Manpower nodes.
Aside from that, the unit is capable of towing abandoned weapons, but otherwise has extremely limited utility. Unlike the DAK version, or many other similar units, it completely lacks many standard functions such as transport capacity (which also means it cannot tow crewed weapons), ability to Recrew Weapon, or ability to reinforce nearby squads. As such, the "Utility" in its name is technically misleading.
Due to its extremely limited utility, the unit can be thought of as essentially a mobile Resource Cache. While it costs slightly more Manpower, it does grant more resources than a typical cache since a Resource Cache can only provide +8 Munitions / +5 Fuel when built on high resource nodes which typically are riskier as they are located in the middle of maps. As such, the Cargo Truck acts as a much lower risk cache as not only can it move, it can set up in low risk territories closer to the player's HQ.
Note that unlike Resource Caches, any resources produced from this unit only applies to the owning player, and does not contribute to teammate income in team matches.
1560 XP
3120 XP
6240 XP
Note: This unit does not gain any new abilities upon levelling up. It also cannot reinforce squads and thus the increased reinforce range benefit is useless to it.
Resource Supervision: Active toggle ability. It is toggled off by default, allowing the unit to move. Once the truck is close to a resource node (generally within the capture radius), the truck will be able to toggle this ability on. When toggled on, the truck disables its movement completely and adds a +8 Munitions or +5 Fuel bonus to the player's income. Does not apply any bonuses if used over a Manpower node, and does not contribute income for teammates in team matches. This bonus is flat and thus will always be the same regardless of what kind of resource node it supervises. This ability is essentially the only function/purpose of the Wehrmacht 2.5-tonne Utility Truck. While the truck costs more Manpower than a Cache, it makes up for it by being providing the most income at far lower risk, as the truck can not only move, but typically Caches must be constructed on riskier high resource points to provide the same income bonus, whereas this unit can provide the high income at low risk territories near the player's base.
Support Veterancy: This unit can gain veterancy XP when nearby friendly units gain XP, allowing it to gain experience despite having no weapons. It should be noted that this passive is fairly diminished on this unit as it does not gain any new abilities upon levelling up, and some of the veterancy bonuses do not actually apply to it (such as increased reinforce range).
Tow Heavy Weapon: This unit can tow various abandoned weapons on the field. As it is a larger truck, it can also tow the heaviest of weapons such as the UKF
Breakthrough 2.5 Tonne Cargo Truck
Cost set to 250 manpower
Now only provides resources to the owning player at a set +8 munitions or +5 fuel depending on the point.
Only 1 Cargo Truck can be active on a territory point at a time