2.5-tonne Medical Truck Symbol

2.5-tonne Medical Truck

symbol
Vehicle
2.5-tonne Medical Truck
2.5-tonne Medical Truck Portrait
Afrikakorps Icon

Light transport vehicle that can tow heavy weapon, reinforce and heal nearby infantry squads. Can be damaged by small-arms.

The 2.5-Tonne Medical Truck is a DAK light vehicle unit. In skirmishes it is available from the . Alternatively, a regular can also be converted into this unit at a cost of Munitions.

As with all other utility trucks, it is capable of transporting infantry, reinforcing squads, tow heavy weapons, and re-crew abandoned weapons.

This unit serves as the primary healing source for the DAK, especially as the DAK is the only faction that lacks a healing structure that can be constructed. By default, it passively heals nearby friendly infantry when stationary and out of combat, and is capable of reinforcing nearby squads too. It also has the ability to recrew weapons, and at veterancy level 1 it gains a new passive called Field Supplies that grants combat bonuses to nearby infantry.

While it is a mobile unit, the truck is usually best kept inside the base in order to heal all units that retreat. This allows it not only maximum safety, but efficiently allows for faster healing and reinforcing. Later on, if the player is willing to deal with the extra micromanagement, it can be useful to pull it onto the field to allow for forward reinforcing/healing, as well as recrewing abandoned weapons when opportunities arise. If it can be kept on the frontline safely while gaining veterancy experience, it can be rewarding thanks to buffing your units with the Field Supplies passive.

With no weapons at all and low durability, it is vulnerable to being destroyed quite quickly if caught out. As such, care must be taken if it is used on the field, and quick reactions are a must if the opponent decides to dive into the HQ territory with a vehicle intending to destroy the medical truck.

This unit does not count as a vehicle for the purposes of Combined Arms and Vehicle Awareness.

Armor


light halftrack

CoH3 Stats light Cover Icon6
CoH3 Stats negative Cover Icon4
CoH3 Stats light halftrack Portrait
CoH3 Stats heavy Cover Icon8
CoH3 Stats light Cover Icon6

Veterancy


Veteran Star FullVeteran Star EmptyVeteran Star Empty

1200 XP

Unlocks veteran ability. Increases rotation rate and acceleration.
Veteran Star FullVeteran Star FullVeteran Star Empty

3600 XP

Increases speed, sight, healing range, and rotation rate.
Veteran Star FullVeteran Star FullVeteran Star Full

7200 XP

Increases speed, acceleration, reinforce range, and health.

Veterancy Abilities:

  • Field Supplies: Passive ability granted upon reaching veterancy level 1. The truck grants +20% increased movement speed, +20% rate of fire, and +20% accuracy bonuses to nearby friendly infantry. These bonuses linger for a lengthy duration of 45 seconds even after the infantry leave range of the truck's aura. While it is quite risky to keep the truck near active fights in order to gain XP, it can be rewarding as gaining this passive grants a very powerful bonus to infantry. The lengthy linger duration means the truck does not need to constantly stay nearby to provide this bonus.

Abilities


Auto-Reinforce Disabled icon
Auto-Reinforce Disabled
Automatically reinforces nearby infantry squads and team weapons when active.
Field Supplies icon
Field Supplies
Squads near the vehicle gain combat bonuses and retain the benefit for a short period of time after leaving the aura.
+20% speed, +10% rate of fire, and +10% accuracy on affected units. Lasts for %4% seconds after leaving the aura.
Support Veterancy icon
Support Veterancy
Receives veterancy experience from nearby allies when they earn veterancy experience. The shared experience is split between each unit with this ability near that ally.
Medical Station icon
Medical Station
When stationary, heals nearby infantry that are out of combat.
Restores +%1% health per second.
Stealth Off icon
Stealth Off
Toggle to enable Stealth. Vehicle must be out of combat for at least 6 seconds before it can stealth again.
Recrew Weapon icon
Recrew Weapon
Deploys infantry to recrew an abandoned team weapon.
Manpower Cost

50

Time Cost

60

Drop Heavy Weapon icon
Drop Heavy Weapon
Orders the unit to drop its towed heavy weapon at the target position.
Tow Heavy Weapon icon
Tow Heavy Weapon
Orders the unit to tow the selected heavy weapon. Non-abandoned heavy weapons will have their crew board the vehicle.
Handbrake Disabled icon
Handbrake Disabled
Locks the vehicle in place and prevents the unit from receiving movement commands until disabled. Use to prevent unwanted movement commands when moving groups of units.
Vehicle Capture icon
Vehicle Capture
Increases speed, rotation rate, and allows the vehicle to capture and decapture territory.
+20% speed and +15% rotation rate.
  • Medical Station: Passive ability. This unit heals nearby infantry when stationary and out of combat.

  • Toggle Auto-Reinforce: This unit can reinforce nearby squads. Active toggle ability. Toggles allowing auto-reinforce on or off. Note that squads can manually reinforce if auto-reinforce is turned off.

  • Recrew Weapon: Active ability. The unit will produce two soldiers to crew the targeted abandoned team weapon for a small Manpower cost. An efficient way of crewing weapons as it saves sacrificing some members of an existing infantry squad to do so.

  • Support Veterancy: Passive ability. This unit will receive veterancy experience from nearby friendly units when they earn veterancy experience. This allows the unit to gain experience despite having no weapons.

  • Handbrake Toggle: Toggle disabling movement on or off. When handbrake is toggled on, the unit will not move even when given move orders. Useful to prevent unintended movement especially when selecting multiple nearby units.

Weapons


Tank-smoke-ak
Near
Mid
Far
Range027.555
Penetration353535

Change Log

1.6 'Coral Viper' April 2 2024

  • Can now convert into medical trucks for a 50 munition cost.