Produces: Panzerpioneers, Panzergrenadiers, Kradschützen Motorcycle Team, and 250 Light Carrier.
Note: Each Faction has their own Headquarters building. This page refers to the DAK version.
As with all Headquarter structures, every player starts with one HQ pre-placed in specific starting locations of each map in skirmish. New Headquarters cannot be constructed - if it is destroyed, existing engineer units must repair it in order to restore it.
Unlike all other factions, the DAK Headquarters allows production of multiple units that make up the bulk of its early forces. This includes the
The DAK by default have access to a Deployment System, which offers four different call-ins of unit bundles (typically a unit alongside a 250 Light Carrier) on a shared 6 minute cooldown. By default the DAK only have access to Panzerjäger Mechanized Group or the Assault Mechanized Group, with the other two options unlocked once Fire Support Elements is researched from the
The DAK Headquarters is also home to a research upgrade, Armored Reserves, which replaces its default halftrack Deployment System with entirely new tank options, allowing the deployment of units like the
Afrikakorps Tiger Deployment Call-In – We love that this unit is seeing more play! However, it is hitting the battlefield too quickly and does not allow enough time for the proper counterplay. We are increasing the cost to make this unit a bit less cost effective. This will also make teching straight for it riskier.
Fuel cost increased from 180 to 220
1.6 'Coral Viper' April 2 2024
We are further adjusting Armored Reserves by adjusting prices. We are making most of the call-ins cheap on manpower as Afrikakorps struggles for this resource in the late game, rather than fuel.
We are also giving the Tiger a substantial cost reduction as it is a major risk for the Afrikakorps to reach the Tiger and then purchase it. There will still be a major opportunity window for players to punish rushing for a Tiger without preparing counters in advance.
StuG G III, Panzer IV, and Panzer III Armored Reserved call-in manpower cost reduced from 500 to 400
Armored Reserves Panzer IV and StuG III G fuel cost increased from 70 to 80
Armored Reserves Panzer III fuel cost increased from 60 to 70
Tiger Heavy Tank call-in cost reduced from 800 manpower and 240 fuel to 700 manpower and 180 fuel
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Unit | Faction | Type | MP | Fuel | Pop | MP/min | Reinforce MP | Reinforce Time | HP | Armor | Armor Front | Armor Rear | Armor Side | Sight | Speed | Capture Rate | Decap Rate | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
250 Light Carrier | Vehicle | 250 | - | - | 6.25 | 125 | 35 | 240 | - | 5.5 | 3 | 4 | 35 | 7.3 | - | - | ||
Kradschützen Motorcycle Team | Vehicle | 180 | - | - | 3 | 90 | 30 | 200 | - | 3 | 3 | 3 | 45 | 13 | 1.25 | 1 | ||
Panzerpioneer Squad | Infantry | 200 | - | - | 4 | 23 | 7 | 340 | 1 | - | - | - | 35 | 3.6 | 1.15 | 1 | ||
Panzergrenadier Squad | Infantry | 300 | - | 6 | 6.25 | 28 | 3 | 500 | 1 | - | - | - | 35 | 3.6 | 1.33 | 1 |