Headquarters Symbol

Headquarters

symbol
building
Headquarters
Headquarters Portrait
Afrikakorps Icon

Produces: Panzerpioneers, Panzergrenadiers, Kradschützen Motorcycle Team, and 250 Light Carrier.

Note: Each Faction has their own Headquarters building. This page refers to the DAK version.

As with all Headquarter structures, every player starts with one HQ pre-placed in specific starting locations of each map in skirmish. New Headquarters cannot be constructed - if it is destroyed, existing engineer units must repair it in order to restore it.

Unlike all other factions, the DAK Headquarters allows production of multiple units that make up the bulk of its early forces. This includes the , , , and (commonly known as the 250 halftrack).

The DAK by default have access to a Deployment System, which offers four different call-ins of unit bundles (typically a unit alongside a 250 Light Carrier) on a shared 6 minute cooldown. By default the DAK only have access to Panzerjäger Mechanized Group or the Assault Mechanized Group, with the other two options unlocked once Fire Support Elements is researched from the , or the is constructed.

The DAK Headquarters is also home to a research upgrade, Armored Reserves, which replaces its default halftrack Deployment System with entirely new tank options, allowing the deployment of units like the and . Armored Reserves requires the construction of the .

Upgrades


Armored Reserves icon
Armored Reserves
Replaces the half-track deployment system with armored vehicle call-ins.
Fuel Cost

50

Manpower Cost

100

Production


Unit
Faction
Type
MP
Fuel
Pop
MP/min
Reinforce MP
Reinforce Time
HP
Armor
Armor Front
Armor Rear
Armor Side
Sight
Speed
Capture Rate
Decap Rate
Unit icon250 Light CarrierFaction iconVehicle250--6.2512535240-5.534357.3--
Unit iconKradschützen Motorcycle TeamFaction iconVehicle200--310030200-31.5345131.251
Unit iconPanzerpioneer SquadFaction iconInfantry200--42373201---353.61.151
Unit iconPanzergrenadier SquadFaction iconInfantry300-66.252835001---353.61.331