Standard infantry effective against infantry at medium-range with higher short-range performance than other standard infantry. Combined Arms bonuses when near combat vehicles.
Note: This page refers to the DAK unit. For the Wehrmacht version, refer to this:
Despite sharing the same name, both units are fairly different and belong to different factions.
The Panzergrenadier Squad is the standard mainline infantry of the DAK. In skirmishes, they are produced from the
The DAK Panzergrenadiers are versatile infantry that are fairly expensive compared to other equivalent squads. Like most DAK infantry, they are capable of performing repairs (albeit at a reduced rate compared to
DAK Panzergrenadiers have a damage curve that is very skewed towards close quarters, similar to USF
By default they can be upgraded with an MG 34 Light Machine Gun, which improves their anti-infantry performance at all ranges especially at longer ranges.
Thanks to the numerous upgrades available to them from the
Of special note: The
900 XP
2700 XP
5400 XP
Focus Fire: Active ability gained upon reaching veterancy level 1. When an enemy is targeted with this ability, the Panzergrenadier squad will attack the target and initially gains +10% accuracy and +10% damage. A stacking additional +10% accuracy is added every 3 seconds while the ability is active. Once the ability is activated, ordering the squad to do anything else (such as move or attacking a different target) will cancel the ability and put it on cooldown. Essentially a straight combat buff that is best used when the squad itself does not need to move or use abilities. Especially useful on defence, but can be tricky to use offensively. Be wary that the Panzergrenadier will chase the target if they move out of range, so micromanagement is required to ensure they do not run off unintentionally.
100
MG 34 Light Machine Gun: Upgrades the squad with one MG 34 LMG, which significantly improves anti-infantry performance at all ranges. Unlike most LMGs, Panzergrenadiers can fire this weapon on the move.
Veteran Squad Leaders: Globally adds combat bonuses of +25% veterancy rate gain and -10% incoming damage to all infantry except Panzergrenadiers. Increases Panzergrenadier squad size by 1.
Advanced Field Repairs: Globally increases the repair speed of all infantry by +2.5 health a second.
25
30
180
30
45
Combined Arms: Passive ability. The squad will gain +10% accuracy, +15% movement speed, and -10% received accuracy when near friendly vehicles. This encourages fighting while near friendly vehicles due to substantial combat bonuses.
Rudimentary Repair: This unit by default uses Rudimentary Repair, allowing them to repair damaged vehicles albeit at a reduced rate (+6 health per second) compared to typical engineer squads (+8 health per second). When upgraded with Advanced Field Repairs from the
Stick Grenade: Active ability. Available after either Fire Support Elements from the
Hafthohlladung Anti-Tank Grenade: Active ability. Available after either Fire Support Elements from the
This unit can benefit or unlock additional capabilities below:
Salvage Kits: Enables Panzerpioneers and Panzergrenadiers to use the Rapid Salvage active ability. Rapid Salvage will salvage a targeted vehicle wreck for resources, granting more fuel proportional to how expensive the wrecked unit was (i.e heavier tanks will salvage for more than light vehicles).
Vehicle Support - Secure Location: Passive ability. Increases both the capture and decapture rate of infantry when they are near vehicles by 25%.
Vehicle Support - Force Recon: Passive ability. Increases the vision range of infantry when they are near vehicles. This perk conflicts with the Breda Model 30 Light Machine Gun perk.
Intel Disruption Beacon: Enables Panzerpioneers, Panzergrenadiers and Funkpanzerwagens to construct Intel Disruption Beacons (
Sector Subterfuge: Enables Panzerpioneers, Panzergrenadiers and Funkpanzerwagens to construct Siphon Radio Beacons (
Plunder: Plunder a vehicle wreck for leftover weapons that is dependent on the wreck being an Allied or Axis vehicle. This perk conflicts with Transfer Depots.
Panzergrenadiers - M1918 BAR or Breda 30 Light Machine Gun.
Assault Grenadiers - Thompson SMGs or StG 44 Assault Rifles.
Panzerjäger Squad - Panzerbuchse AT Rifle or M9 Bazooka.
Panzerpioneers - M1919 Light Machine Gun or G43 Scoped Rifle.
Transfer Depots: Resource Caches are upgraded to the
Advanced Ambush Training: Improves the First-Strike ambush accuracy bonus of infantry squads from +40% to +50%, damage bonus from +25% to +35%, and the duration is increased from 5 seconds to 7.5 seconds.
Kar98k-panzergrenadier-ak | Near | Mid | Far |
---|---|---|---|
Accuracy | 0.673 | 0.66 | 0.465 |
Range | 7 | 22 | 35 |
Penetration | 1.5 | 0 | 0 |
Perhaps unexpectedly, DAK Panzergrenadiers are most effective at close range, as their default weapons deal the most DPS at closer ranges and tapers off significantly at longer ranges. This damage curve is very similar to the damage curve of the USF
Panzergrenadier
Accuracy increased from 0.538/0.528/0.372 to 0.673/0.66/0.465